Black Dragon Sword
Black Dragon Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Black Dragon's Talon | 55 | ||
30(-/80) | 25 | ||
N/A | 5.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
110 | 45 | ||
0 | 30 | ||
0 | 40 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
20 | 12 | ||
0 | 0 |
Lore
In legend, this oddly-shaped straight sword
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.
Skill: Black Dragon's Talon
Execute large spinning motion to call forth the talon of an ancient black dragon, and follow through with a strong attack to continue the assault.
Effect
Availability
- Dropped by a Black Dragon Knight in Grand Archives.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 110 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 44 | 40 | 25 | 30 | syntax error near `.*1.05` |
+1 | 113 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 44.8 | 40 | 25 | 30 | syntax error near `.*1.07` |
+2 | 116 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 45.6 | 40 | 25 | 30 | syntax error near `.*1.09` |
+3 | 119 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 46.4 | 40 | 25 | 30 | syntax error near `.*1.11` |
+4 | 122 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 47.2 | 40 | 25 | 30 | syntax error near `.*1.13` |
+5 | 125 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 48 | 40 | 25 | 30 | syntax error near `.*1.15` |
+6 | 128 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 48.8 | 40 | 25 | 30 | syntax error near `.*1.17` |
+7 | 131 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 49.6 | 40 | 25 | 30 | syntax error near `.*1.19` |
+8 | 134 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 50.4 | 40 | 25 | 30 | syntax error near `.*1.21` |
+9 | 137 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 51.2 | 40 | 25 | 30 | syntax error near `.*1.23` |
+10 | 140 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 | 45 | 52 | 40 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 62.5 | 0 | 0 | 0 |
Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+1 | 56.5 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+2 | 58 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+3 | 59.5 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+4 | 61 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+5 | 62.5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+6 | 64 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+7 | 65.5 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+8 | 67 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+9 | 68.5 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
+10 | 70 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 62, last edited: 14 Feb 2022 17:55