Black Dragon Greatsword
Black Dragon Greatsword
Black Dragon Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Black Dragon's Maw Stability 60
Skill FP Cost 25(75/75) Durability 30
Spell Buff N/A Weight 18.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 143 Physical Absorption 55
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 40
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 28 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 0

Lore

In legend, this oddly-shaped long sword
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Skill: Black Dragon's Maw
A versatile technique emulating both the grace
and ferocity of the ancient black dragons. Leap
forward and slam the ground, then follow with
normal attack to quickly strike and back-step, or
strong attack to perform a double-spin swipe.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 143 0 0 0 0 120 40 0 0 0 55 55 40 35 40 syntax error near `.*1.05`
+1 146.9 0 0 0 0 120 40 0 0 0 55 56 40 35 40 syntax error near `.*1.07`
+2 150.8 0 0 0 0 120 40 0 0 0 55 57 40 35 40 syntax error near `.*1.09`
+3 154.7 0 0 0 0 120 40 0 0 0 55 58 40 35 40 syntax error near `.*1.11`
+4 158.6 0 0 0 0 120 40 0 0 0 55 59 40 35 40 syntax error near `.*1.13`
+5 162.5 0 0 0 0 120 40 0 0 0 55 60 40 35 40 syntax error near `.*1.15`
+6 166.4 0 0 0 0 120 40 0 0 0 55 61 40 35 40 syntax error near `.*1.17`
+7 170.3 0 0 0 0 120 40 0 0 0 55 62 40 35 40 syntax error near `.*1.19`
+8 174.2 0 0 0 0 120 40 0 0 0 55 63 40 35 40 syntax error near `.*1.21`
+9 178.1 0 0 0 0 120 40 0 0 0 55 64 40 35 40 syntax error near `.*1.23`
+10 182 0 0 0 0 120 40 0 0 0 55 65 40 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 143 0 0 0 0 0 0 0 0 90 30 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 143 0 0 0 0 0 0 0 0 90 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 143 0 0 0 0 0 0 0 120 40 170 0 0
+1 73.45 146.9 0 0 0 0 0 0 0 120 40 170 0 0
+2 75.4 150.8 0 0 0 0 0 0 0 120 40 170 0 0
+3 77.35 154.7 0 0 0 0 0 0 0 120 40 170 0 0
+4 79.3 158.6 0 0 0 0 0 0 0 120 40 170 0 0
+5 81.25 162.5 0 0 0 0 0 0 0 120 40 170 0 0
+6 83.2 166.4 0 0 0 0 0 0 0 120 40 170 0 0
+7 85.15 170.3 0 0 0 0 0 0 0 120 40 170 0 0
+8 87.1 174.2 0 0 0 0 0 0 0 120 40 170 0 0
+9 89.05 178.1 0 0 0 0 0 0 0 120 40 170 0 0
+10 91 182 0 0 0 0 0 0 0 120 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 90 30 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 90 30 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 90 30 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 90 30 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 90 30 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 90 30 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 90 30 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 90 30 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 90 30 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 90 30 0 0 0
+10 182 0 0 0 0 0 0 0 0 90 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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