Black Dragon Greataxe
Black Dragon Greataxe | |||
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General | Aux Effects | ||
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Standard | ![]() |
0 |
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0 | ||
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500 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Black Dragon's Gale | ![]() |
65~80 |
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50(-/80) | ![]() |
40 |
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N/A | ![]() |
18.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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187 | ![]() |
60~100 |
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0 | ![]() |
45~60 |
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0 | ![]() |
50~100 |
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0 | ![]() |
40~45 |
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0 | ![]() |
45~60 |
Requirements | |||
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32 | ![]() |
16 |
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0 | ![]() |
0 |
Lore
In legend, this oddly shaped greataxe is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Black Dragon's Gale
Momentarily call forth the gust of an ancient black dragon's wings, slicing into foes with a large spinning motion. Follow with a strong attack to unleash a sweeping gale.
Effect
Availability
- Dropped by a Black Dragon Knight in Grand Archives.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 187 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.05` |
+1 | 192.1 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.07` |
+2 | 197.2 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.09` |
+3 | 202.3 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.11` |
+4 | 207.4 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.13` |
+5 | 212.5 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.15` |
+6 | 217.6 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.17` |
+7 | 222.7 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.19` |
+8 | 227.8 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.21` |
+9 | 232.9 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.23` |
+10 | 238 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 50~100 | 40~45 | 45~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 175 | 25 | 0 | 0 | 0 |
Other Infusions | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+1 | 96.05 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+2 | 98.6 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+3 | 101.15 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+4 | 103.7 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+5 | 106.25 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+6 | 108.8 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+7 | 111.35 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+8 | 113.9 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+9 | 116.45 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+10 | 119 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 67, last edited: 14 Feb 2022 17:32