Black Blade
Black Blade
Black Blade Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Hold (1) Stability 55
Skill FP Cost -(75/25) Durability 25
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 129.8 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

A short katana wielded by the swordsman and distinguished guest of High Lord Wolnir. This shiny black blade is thick, but shorter than the typical katana.

The swordsman was a master of a rare technique, traces of which can be observed in this weapon's strong attack.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 133.34 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 136.88 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 140.42 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 143.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 147.5 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 151.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 154.58 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 158.12 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 161.66 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 165.2 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 129.8 0 0 0 0 40 120 0 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 133.34 0 0 0 0 40 120 0 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 136.88 0 0 0 0 40 120 0 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 140.42 0 0 0 0 40 120 0 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 143.96 0 0 0 0 40 120 0 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 147.5 0 0 0 0 40 120 0 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 151.04 0 0 0 0 40 120 0 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 154.58 0 0 0 0 40 120 0 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 158.12 0 0 0 0 40 120 0 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 161.66 0 0 0 0 40 120 0 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 165.2 0 0 0 0 40 120 0 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 129.8 0 0 0 0 15 0 0 0 50 150 0 0 0
Other Infusions 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 143 0 0 0 15 0 0 0 40 120 170 0 0
+1 65.54 146.9 0 0 0 15 0 0 0 40 120 170 0 0
+2 67.28 150.8 0 0 0 15 0 0 0 40 120 170 0 0
+3 69.02 154.7 0 0 0 15 0 0 0 40 120 170 0 0
+4 70.76 158.6 0 0 0 15 0 0 0 40 120 170 0 0
+5 72.5 162.5 0 0 0 15 0 0 0 40 120 170 0 0
+6 74.24 166.4 0 0 0 15 0 0 0 40 120 170 0 0
+7 75.98 170.3 0 0 0 15 0 0 0 40 120 170 0 0
+8 77.72 174.2 0 0 0 15 0 0 0 40 120 170 0 0
+9 79.46 178.1 0 0 0 15 0 0 0 40 120 170 0 0
+10 81.2 182 0 0 0 15 0 0 0 40 120 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 133.34 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 136.88 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 140.42 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 143.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 147.5 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 151.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 154.58 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 158.12 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 161.66 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 165.2 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 133.34 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 136.88 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 140.42 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 143.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 147.5 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 151.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 154.58 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 158.12 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 161.66 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 165.2 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 133.34 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 136.88 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 140.42 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 143.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 147.5 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 151.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 154.58 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 158.12 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 161.66 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 165.2 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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