Birch Crossbow
Birch Crossbow
Birch Crossbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Tackle Stability -
Skill FP Cost 50 Durability 50
Spell Buff N/A Weight 3.0
Range 42 Critical Damage 100
Damage Guard Absorption
Physical Damage 103.4 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 10 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 0

Lore

Standard crossbow wielded by common soldiers. Must be readied before firing.

Bolts must be equipped in order to use crossbows. Up to two kinds of bolt can be equipped at a time, and these can be switched between as necessary.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Soldier class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
+1 106.22 0 0 0 0 0 0 0 0 120 70 0 0 0
+2 109.04 0 0 0 0 0 0 0 0 120 70 0 0 0
+3 111.86 0 0 0 0 0 0 0 0 120 70 0 0 0
+4 114.68 0 0 0 0 0 0 0 0 120 70 0 0 0
+5 117.5 0 0 0 0 0 0 0 0 120 70 0 0 0
+6 120.32 0 0 0 0 0 0 0 0 120 70 0 0 0
+7 123.14 0 0 0 0 0 0 0 0 120 70 0 0 0
+8 125.96 0 0 0 0 0 0 0 0 120 70 0 0 0
+9 128.78 0 0 0 0 0 0 0 0 120 70 0 0 0
+10 131.6 0 0 0 0 0 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 103.4 0 0 0 0 120 70 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 106.22 0 0 0 0 120 70 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 109.04 0 0 0 0 120 70 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 111.86 0 0 0 0 120 70 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 114.68 0 0 0 0 120 70 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 117.5 0 0 0 0 120 70 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 120.32 0 0 0 0 120 70 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 123.14 0 0 0 0 120 70 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 125.96 0 0 0 0 120 70 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 128.78 0 0 0 0 120 70 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 131.6 0 0 0 0 120 70 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 103.4 0 0 0 0 0 0 0 0 150 87.5 0 0 0
Other Infusions 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
+1 106.22 0 0 0 0 0 0 0 0 120 70 0 0 0
+2 109.04 0 0 0 0 0 0 0 0 120 70 0 0 0
+3 111.86 0 0 0 0 0 0 0 0 120 70 0 0 0
+4 114.68 0 0 0 0 0 0 0 0 120 70 0 0 0
+5 117.5 0 0 0 0 0 0 0 0 120 70 0 0 0
+6 120.32 0 0 0 0 0 0 0 0 120 70 0 0 0
+7 123.14 0 0 0 0 0 0 0 0 120 70 0 0 0
+8 125.96 0 0 0 0 0 0 0 0 120 70 0 0 0
+9 128.78 0 0 0 0 0 0 0 0 120 70 0 0 0
+10 131.6 0 0 0 0 0 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
+1 106.22 0 0 0 0 0 0 0 0 120 70 0 0 0
+2 109.04 0 0 0 0 0 0 0 0 120 70 0 0 0
+3 111.86 0 0 0 0 0 0 0 0 120 70 0 0 0
+4 114.68 0 0 0 0 0 0 0 0 120 70 0 0 0
+5 117.5 0 0 0 0 0 0 0 0 120 70 0 0 0
+6 120.32 0 0 0 0 0 0 0 0 120 70 0 0 0
+7 123.14 0 0 0 0 0 0 0 0 120 70 0 0 0
+8 125.96 0 0 0 0 0 0 0 0 120 70 0 0 0
+9 128.78 0 0 0 0 0 0 0 0 120 70 0 0 0
+10 131.6 0 0 0 0 0 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 120 70 0 0 0
+1 106.22 0 0 0 0 0 0 0 0 120 70 0 0 0
+2 109.04 0 0 0 0 0 0 0 0 120 70 0 0 0
+3 111.86 0 0 0 0 0 0 0 0 120 70 0 0 0
+4 114.68 0 0 0 0 0 0 0 0 120 70 0 0 0
+5 117.5 0 0 0 0 0 0 0 0 120 70 0 0 0
+6 120.32 0 0 0 0 0 0 0 0 120 70 0 0 0
+7 123.14 0 0 0 0 0 0 0 0 120 70 0 0 0
+8 125.96 0 0 0 0 0 0 0 0 120 70 0 0 0
+9 128.78 0 0 0 0 0 0 0 0 120 70 0 0 0
+10 131.6 0 0 0 0 0 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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