Bewitched Alonne Sword
Bewitched Alonne Sword
Bewitched Alonne Sword Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Seppuku Stability 55
Skill FP Cost 50 Durability 25
Spell Buff N/A Weight 6
Range N/A Critical Damage 150
Damage Guard Absorption
Physical Damage 110 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 10 Base Strength Scaling 20
Dexterity Requirement 40 Base Dexterity Scaling 180
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Katana forged from the soul of Sir Alonne.
The captivating, undulating design serves to enhance this weapon's mystical allure.

Alonne came from the east, and soon became the Iron King's most trusted knight. When he departed, the Old Iron King bequeathed Sir Alonne's name to his iron warriors.

Skill: Seppuku
Cut deep into the belly to unleash maleficent black fire that enwreaths the blade, adding 100 Dark damage to attacks for 30 seconds, and enables unique strong attacks.

Effect

Availability



Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 20 180 0 0 0
+1 113 0 0 0 0 0 0 0 0 20 180 0 0 0
+2 116 0 0 0 0 0 0 0 0 20 180 0 0 0
+3 119 0 0 0 0 0 0 0 0 20 180 0 0 0
+4 122 0 0 0 0 0 0 0 0 20 180 0 0 0
+5 125 0 0 0 0 0 0 0 0 20 180 0 0 0
+6 128 0 0 0 0 0 0 0 0 20 180 0 0 0
+7 131 0 0 0 0 0 0 0 0 20 180 0 0 0
+8 134 0 0 0 0 0 0 0 0 20 180 0 0 0
+9 137 0 0 0 0 0 0 0 0 20 180 0 0 0
+10 140 0 0 0 0 0 0 0 0 20 180 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 20 180 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 113 0 0 0 0 20 180 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 116 0 0 0 0 20 180 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 119 0 0 0 0 20 180 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 122 0 0 0 0 20 180 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 125 0 0 0 0 20 180 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 128 0 0 0 0 20 180 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 131 0 0 0 0 20 180 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 134 0 0 0 0 20 180 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 137 0 0 0 0 20 180 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 140 0 0 0 0 20 180 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 20 180 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 20 180 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 121 0 0 0 0 0 0 0 20 180 216 0 0
+1 56.5 124.3 0 0 0 0 0 0 0 20 180 216 0 0
+2 58 127.6 0 0 0 0 0 0 0 20 180 216 0 0
+3 59.5 130.9 0 0 0 0 0 0 0 20 180 216 0 0
+4 61 134.2 0 0 0 0 0 0 0 20 180 216 0 0
+5 62.5 137.5 0 0 0 0 0 0 0 20 180 216 0 0
+6 64 140.8 0 0 0 0 0 0 0 20 180 216 0 0
+7 65.5 144.1 0 0 0 0 0 0 0 20 180 216 0 0
+8 67 147.4 0 0 0 0 0 0 0 20 180 216 0 0
+9 68.5 150.7 0 0 0 0 0 0 0 20 180 216 0 0
+10 70 154 0 0 0 0 0 0 0 20 180 216 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 20 180 0 0 0
+1 113 0 0 0 0 0 0 0 0 20 180 0 0 0
+2 116 0 0 0 0 0 0 0 0 20 180 0 0 0
+3 119 0 0 0 0 0 0 0 0 20 180 0 0 0
+4 122 0 0 0 0 0 0 0 0 20 180 0 0 0
+5 125 0 0 0 0 0 0 0 0 20 180 0 0 0
+6 128 0 0 0 0 0 0 0 0 20 180 0 0 0
+7 131 0 0 0 0 0 0 0 0 20 180 0 0 0
+8 134 0 0 0 0 0 0 0 0 20 180 0 0 0
+9 137 0 0 0 0 0 0 0 0 20 180 0 0 0
+10 140 0 0 0 0 0 0 0 0 20 180 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 20 180 0 0 0
+1 113 0 0 0 0 0 0 0 0 20 180 0 0 0
+2 116 0 0 0 0 0 0 0 0 20 180 0 0 0
+3 119 0 0 0 0 0 0 0 0 20 180 0 0 0
+4 122 0 0 0 0 0 0 0 0 20 180 0 0 0
+5 125 0 0 0 0 0 0 0 0 20 180 0 0 0
+6 128 0 0 0 0 0 0 0 0 20 180 0 0 0
+7 131 0 0 0 0 0 0 0 0 20 180 0 0 0
+8 134 0 0 0 0 0 0 0 0 20 180 0 0 0
+9 137 0 0 0 0 0 0 0 0 20 180 0 0 0
+10 140 0 0 0 0 0 0 0 0 20 180 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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