Beasthunter Saif
Beasthunter Saif
Beasthunter Saif Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Hunter's Fury Stability 50
Skill FP Cost 30(60/60) Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

A thick iron blade used to slice the flesh of beasts. Used by the workers of the Undead Settlement to ward off beasts.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Hunter's Fury
Leap back with a attack to gain distance then rush back in with a light attack for a swift slash or a heavy attack for a crushing slam.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 60 100 0 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 110.74 0 0 0 0 60 100 0 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 113.68 0 0 0 0 60 100 0 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 116.62 0 0 0 0 60 100 0 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 119.56 0 0 0 0 60 100 0 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 122.5 0 0 0 0 60 100 0 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 125.44 0 0 0 0 60 100 0 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 128.38 0 0 0 0 60 100 0 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 131.32 0 0 0 0 60 100 0 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 134.26 0 0 0 0 60 100 0 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 137.2 0 0 0 0 60 100 0 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 15 0 0 0 45 75 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 107.8 0 0 0 0 15 0 0 0 45 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 118.8 0 0 0 15 0 0 0 60 100 170 0 0
+1 55.37 122.04 0 0 0 15 0 0 0 60 100 170 0 0
+2 56.84 125.28 0 0 0 15 0 0 0 60 100 170 0 0
+3 58.31 128.52 0 0 0 15 0 0 0 60 100 170 0 0
+4 59.78 131.76 0 0 0 15 0 0 0 60 100 170 0 0
+5 61.25 135 0 0 0 15 0 0 0 60 100 170 0 0
+6 62.72 138.24 0 0 0 15 0 0 0 60 100 170 0 0
+7 64.19 141.48 0 0 0 15 0 0 0 60 100 170 0 0
+8 65.66 144.72 0 0 0 15 0 0 0 60 100 170 0 0
+9 67.13 147.96 0 0 0 15 0 0 0 60 100 170 0 0
+10 68.6 151.2 0 0 0 15 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 15 0 0 0 45 75 0 0 0
+1 110.74 0 0 0 0 15 0 0 0 45 75 0 0 0
+2 113.68 0 0 0 0 15 0 0 0 45 75 0 0 0
+3 116.62 0 0 0 0 15 0 0 0 45 75 0 0 0
+4 119.56 0 0 0 0 15 0 0 0 45 75 0 0 0
+5 122.5 0 0 0 0 15 0 0 0 45 75 0 0 0
+6 125.44 0 0 0 0 15 0 0 0 45 75 0 0 0
+7 128.38 0 0 0 0 15 0 0 0 45 75 0 0 0
+8 131.32 0 0 0 0 15 0 0 0 45 75 0 0 0
+9 134.26 0 0 0 0 15 0 0 0 45 75 0 0 0
+10 137.2 0 0 0 0 15 0 0 0 45 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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