Beast Cutter
Beast Cutter | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 15 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 55 | ||
30(-/60) | 25 | ||
N/A | 5.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
132 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
24 | 10 | ||
0 | 0 |
Lore
A thick iron cleaver used to slice through the toughest of beast hides. Used by the workers of the Undead Settlement to ward off beasts.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Starting equipment of the Collector class.
- Found in a Trapped Chest in the Undead Settlement.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 175 | 25 | 0 | 0 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 145.2 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+1 | 67.8 | 149.16 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+2 | 69.6 | 153.12 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+3 | 71.4 | 157.08 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+4 | 73.2 | 161.04 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+5 | 75 | 165 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+6 | 76.8 | 168.96 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+7 | 78.6 | 172.92 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+8 | 80.4 | 176.88 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+9 | 82.2 | 180.84 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
+10 | 84 | 184.8 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 140 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 93, last edited: 14 Feb 2022 16:58