Beast Cutter
Beast Cutter
Beast Cutter Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (1) Stability 55
Skill FP Cost 30(-/60) Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 24 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

A thick iron cleaver used to slice through the toughest of beast hides. Used by the workers of the Undead Settlement to ward off beasts.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 15 0 0 0 140 20 0 0 0
+1 135.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+2 139.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+3 142.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+4 146.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+5 150 0 0 0 0 15 0 0 0 140 20 0 0 0
+6 153.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+7 157.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+8 160.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+9 164.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+10 168 0 0 0 0 15 0 0 0 140 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 140 20 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 135.6 0 0 0 0 140 20 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 139.2 0 0 0 0 140 20 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 142.8 0 0 0 0 140 20 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 146.4 0 0 0 0 140 20 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 150 0 0 0 0 140 20 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 153.6 0 0 0 0 140 20 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 157.2 0 0 0 0 140 20 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 160.8 0 0 0 0 140 20 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 164.4 0 0 0 0 140 20 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 168 0 0 0 0 140 20 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 15 0 0 0 140 20 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 15 0 0 0 175 25 0 0 0
Other Infusions 132 0 0 0 0 15 0 0 0 140 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 145.2 0 0 0 15 0 0 0 140 20 170 0 0
+1 67.8 149.16 0 0 0 15 0 0 0 140 20 170 0 0
+2 69.6 153.12 0 0 0 15 0 0 0 140 20 170 0 0
+3 71.4 157.08 0 0 0 15 0 0 0 140 20 170 0 0
+4 73.2 161.04 0 0 0 15 0 0 0 140 20 170 0 0
+5 75 165 0 0 0 15 0 0 0 140 20 170 0 0
+6 76.8 168.96 0 0 0 15 0 0 0 140 20 170 0 0
+7 78.6 172.92 0 0 0 15 0 0 0 140 20 170 0 0
+8 80.4 176.88 0 0 0 15 0 0 0 140 20 170 0 0
+9 82.2 180.84 0 0 0 15 0 0 0 140 20 170 0 0
+10 84 184.8 0 0 0 15 0 0 0 140 20 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 15 0 0 0 140 20 0 0 0
+1 135.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+2 139.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+3 142.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+4 146.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+5 150 0 0 0 0 15 0 0 0 140 20 0 0 0
+6 153.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+7 157.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+8 160.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+9 164.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+10 168 0 0 0 0 15 0 0 0 140 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 15 0 0 0 140 20 0 0 0
+1 135.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+2 139.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+3 142.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+4 146.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+5 150 0 0 0 0 15 0 0 0 140 20 0 0 0
+6 153.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+7 157.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+8 160.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+9 164.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+10 168 0 0 0 0 15 0 0 0 140 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 15 0 0 0 140 20 0 0 0
+1 135.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+2 139.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+3 142.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+4 146.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+5 150 0 0 0 0 15 0 0 0 140 20 0 0 0
+6 153.6 0 0 0 0 15 0 0 0 140 20 0 0 0
+7 157.2 0 0 0 0 15 0 0 0 140 20 0 0 0
+8 160.8 0 0 0 0 15 0 0 0 140 20 0 0 0
+9 164.4 0 0 0 0 15 0 0 0 140 20 0 0 0
+10 168 0 0 0 0 15 0 0 0 140 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License