Beast Claw
Beast Claw | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Bestial Pounce | 50 | ||
100 | 30 | ||
N/A | 1.5 | ||
N/A | 110 | ||
Damage | Guard Absorption | ||
99 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
18 | 15 | ||
0 | 0 |
Lore
Beastly weapon wielded by the irreverent.
Crafted by chiseling the long bones of an undead beast and fastening them to the weapon. The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
Effect: each hit boosts weapon damage by 1%, lasting for 60 seconds. Stacks. Also replaces dodge with Beast Lunge if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Bestial Pounce
Pounce on foes with bestial ferocity, inflicting heavy damage and knocking them down.
Effect
- Each hit boosts damage by 1%, lasting for 60 seconds, stacks (only affects the damage of Weapons).
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Starting equipment of the Madman class.
- Found in Farron Keep.
Moveset
Notes
- The buff remains after changing weapons.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 99 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 101.7 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 104.4 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 107.1 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 109.8 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 112.5 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 115.2 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 117.9 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 120.6 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 123.3 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 126 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 75 | 0 | 0 | 0 |
Other Infusions | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+1 | 50.85 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+2 | 52.2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+3 | 53.55 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+4 | 54.9 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+5 | 56.25 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+6 | 57.6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+7 | 58.95 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+8 | 60.3 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+9 | 61.65 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
+10 | 63 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 192 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 70, last edited: 14 Feb 2022 17:04