Beast Claw
Beast Claw
Beast Claw Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Bestial Pounce Stability 50
Skill FP Cost 100 Durability 30
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 99 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 18 Dexterity Requirement 15
Intelligence Requirement 0 Faith Requirement 0

Lore

Beastly weapon wielded by the irreverent.

Crafted by chiseling the long bones of an undead beast and fastening them to the weapon. The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.

Effect: each hit boosts weapon damage by 1%, lasting for 60 seconds. Stacks. Also replaces dodge with Beast Lunge if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Bestial Pounce
Pounce on foes with bestial ferocity, inflicting heavy damage and knocking them down.

Effect

  • Each hit boosts damage by 1%, lasting for 60 seconds, stacks (only affects the damage of Weapons).
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

  • The buff remains after changing weapons.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 120 60 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 101.7 0 0 0 0 120 60 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 104.4 0 0 0 0 120 60 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 107.1 0 0 0 0 120 60 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 109.8 0 0 0 0 120 60 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 112.5 0 0 0 0 120 60 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 115.2 0 0 0 0 120 60 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 117.9 0 0 0 0 120 60 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 120.6 0 0 0 0 120 60 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 123.3 0 0 0 0 120 60 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 126 0 0 0 0 120 60 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 120 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 99 0 0 0 0 0 0 0 0 150 75 0 0 0
Other Infusions 99 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 110 0 0 0 0 0 0 0 120 60 192 0 0
+1 50.85 113 0 0 0 0 0 0 0 120 60 192 0 0
+2 52.2 116 0 0 0 0 0 0 0 120 60 192 0 0
+3 53.55 119 0 0 0 0 0 0 0 120 60 192 0 0
+4 54.9 122 0 0 0 0 0 0 0 120 60 192 0 0
+5 56.25 125 0 0 0 0 0 0 0 120 60 192 0 0
+6 57.6 128 0 0 0 0 0 0 0 120 60 192 0 0
+7 58.95 131 0 0 0 0 0 0 0 120 60 192 0 0
+8 60.3 134 0 0 0 0 0 0 0 120 60 192 0 0
+9 61.65 137 0 0 0 0 0 0 0 120 60 192 0 0
+10 63 140 0 0 0 0 0 0 0 120 60 192 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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