Battle Axe
Battle Axe
Battle Axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 120 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (1) Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 4
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 125.4 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 0

Lore

Easily-wielded axe crafted for battle and inflicting standard damage.

Its weight can be used to inflict high damage, but must be used carefully as it leaves its wielder open to retaliation.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.

Effect

Availability

Merchants

Treasure

  • Starting weapon of the Warrior class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 125.4 0 0 0 0 120 50 0 0 0 45 44 25 25 30 run-time error: undefined constant "Leave"
+1 128.82 0 0 0 0 120 50 0 0 0 45 44.8 25 25 30 run-time error: undefined constant "Leave"
+2 132.24 0 0 0 0 120 50 0 0 0 45 45.6 25 25 30 run-time error: undefined constant "Leave"
+3 135.66 0 0 0 0 120 50 0 0 0 45 46.4 25 25 30 run-time error: undefined constant "Leave"
+4 139.08 0 0 0 0 120 50 0 0 0 45 47.2 25 25 30 run-time error: undefined constant "Leave"
+5 142.5 0 0 0 0 120 50 0 0 0 45 48 25 25 30 run-time error: undefined constant "Leave"
+6 145.92 0 0 0 0 120 50 0 0 0 45 48.8 25 25 30 run-time error: undefined constant "Leave"
+7 149.34 0 0 0 0 120 50 0 0 0 45 49.6 25 25 30 run-time error: undefined constant "Leave"
+8 152.76 0 0 0 0 120 50 0 0 0 45 50.4 25 25 30 run-time error: undefined constant "Leave"
+9 156.18 0 0 0 0 120 50 0 0 0 45 51.2 25 25 30 run-time error: undefined constant "Leave"
+10 159.6 0 0 0 0 120 50 0 0 0 45 52 25 25 30 run-time error: undefined constant "Leave"
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 125.4 0 0 0 0 0 0 0 0 150 62.5 0 0 0
Other Infusions 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 137.5 0 0 0 0 0 0 0 120 50 180 0 0
+1 63.28 141.25 0 0 0 0 0 0 0 120 50 180 0 0
+2 64.96 145 0 0 0 0 0 0 0 120 50 180 0 0
+3 66.64 148.75 0 0 0 0 0 0 0 120 50 180 0 0
+4 68.32 152.5 0 0 0 0 0 0 0 120 50 180 0 0
+5 70 156.25 0 0 0 0 0 0 0 120 50 180 0 0
+6 71.68 160 0 0 0 0 0 0 0 120 50 180 0 0
+7 73.36 163.75 0 0 0 0 0 0 0 120 50 180 0 0
+8 75.04 167.5 0 0 0 0 0 0 0 120 50 180 0 0
+9 76.72 171.25 0 0 0 0 0 0 0 120 50 180 0 0
+10 78.4 175 0 0 0 0 0 0 0 120 50 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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