Battle Axe
Battle Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
120 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (1) | 55 | ||
200 | 25 | ||
N/A | 4 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
125.4 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
12 | 8 | ||
0 | 0 |
Lore
Easily-wielded axe crafted for battle and inflicting standard damage.
Its weight can be used to inflict high damage, but must be used carefully as it leaves its wielder open to retaliation.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
Treasure
- Starting weapon of the Warrior class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 128.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 132.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 135.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 139.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 142.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 145.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 149.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 152.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 156.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 159.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 125.4 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+1 | 128.82 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+2 | 132.24 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+3 | 135.66 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+4 | 139.08 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+5 | 142.5 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+6 | 145.92 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+7 | 149.34 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+8 | 152.76 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+9 | 156.18 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
+10 | 159.6 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | run-time error: undefined constant "Leave" |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 62.5 | 0 | 0 | 0 |
Other Infusions | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+1 | 63.28 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+2 | 64.96 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+3 | 66.64 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+4 | 68.32 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+5 | 70 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+6 | 71.68 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+7 | 73.36 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+8 | 75.04 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+9 | 76.72 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+10 | 78.4 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 128.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 132.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 135.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 139.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 142.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 145.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 149.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 152.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 156.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 159.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 128.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 132.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 135.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 139.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 142.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 145.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 149.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 152.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 156.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 159.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 125.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 128.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 132.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 135.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 139.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 142.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 145.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 149.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 152.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 156.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 159.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 87, last edited: 14 Feb 2022 16:57