Barbed Straight Sword
Barbed Straight Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 15 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance (1) | 55 | ||
-(25/50) | 25 | ||
N/A | 3.0 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
105.6 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
12 | 12 | ||
0 | 0 |
Lore
Sword of Longfinger Kirk, the infamous Knight of Thorns. This sword's blade is lined with countless deadly thorns.
The thorns of this ominous weapon induce heavy bleeding.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 8,000 Souls after defeating the Deacons of the Deep.
Item drop
- Dropped by Longfinger Kirk.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 105.6 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 108.48 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 111.36 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 114.24 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 117.12 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 120 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 122.88 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 125.76 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 128.64 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 131.52 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 134.4 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
Other Infusions | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 52.8 | 112.2 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+1 | 54.24 | 115.26 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+2 | 55.68 | 118.32 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+3 | 57.12 | 121.38 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+4 | 58.56 | 124.44 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+5 | 60 | 127.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+6 | 61.44 | 130.56 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+7 | 62.88 | 133.62 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+8 | 64.32 | 136.68 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+9 | 65.76 | 139.74 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+10 | 67.2 | 142.8 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 68, last edited: 14 Feb 2022 17:55