Bandit's Knife
| Bandit's Knife | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 15 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Quickstep | 50 | ||
| 30 | 20 | ||
| N/A | 1.5 | ||
| N/A | 130 | ||
| Damage | Guard Absorption | ||
| 55 | 35 | ||
| 0 | 20 | ||
| 0 | 15 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| Requirements | |||
| 0 | 14 | ||
| 0 | 0 | ||
Lore
A wide single-edged shortsword.
Primarily a slicing weapon, but its blade
is crafted to cause bleeding, making it
a favorite of lowly thieves and bandits.
Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,500 Souls.
- Sold by Greirat of the Undead Settlement for 1,500 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +1 | 56.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +2 | 58 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +3 | 59.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +4 | 61 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +5 | 62.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +6 | 64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +7 | 65.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +8 | 67 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +9 | 68.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +10 | 70 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 55 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
| +1 | 56.5 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
| +2 | 58 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
| +3 | 59.5 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
| +4 | 61 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
| +5 | 62.5 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
| +6 | 64 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
| +7 | 65.5 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
| +8 | 67 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
| +9 | 68.5 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
| +10 | 70 | 0 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 25 | 225 | 0 | 0 | 0 |
| Other Infusions | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 27.5 | 55 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +1 | 28.25 | 56.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +2 | 29 | 58 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +3 | 29.75 | 59.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +4 | 30.5 | 61 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +5 | 31.25 | 62.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +6 | 32 | 64 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +7 | 32.75 | 65.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +8 | 33.5 | 67 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +9 | 34.25 | 68.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
| +10 | 35 | 70 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +1 | 56.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +2 | 58 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +3 | 59.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +4 | 61 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +5 | 62.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +6 | 64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +7 | 65.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +8 | 67 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +9 | 68.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +10 | 70 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +1 | 56.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +2 | 58 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +3 | 59.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +4 | 61 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +5 | 62.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +6 | 64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +7 | 65.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +8 | 67 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +9 | 68.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +10 | 70 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +1 | 56.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +2 | 58 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +3 | 59.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +4 | 61 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +5 | 62.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +6 | 64 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +7 | 65.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +8 | 67 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +9 | 68.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
| +10 | 70 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 20 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 66, last edited: 14 Feb 2022 17:20
