Balder Side Sword
Balder Side Sword
Balder Side Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Splitter Stability 50
Skill FP Cost 75 Durability 20
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 8 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

The knights of the ancient kingdom of Balder
wielded these rock-solid, long swords which
are excellent for thrust attacks.

Balder was the home of a Knight King Rendal,
but the kingdom was reduced to ruins after
a widespread outbreak of Undead.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 0 0 40 100 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 122.04 0 0 0 0 40 100 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 125.28 0 0 0 0 40 100 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 128.52 0 0 0 0 40 100 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 131.76 0 0 0 0 40 100 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 135 0 0 0 0 40 100 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 138.24 0 0 0 0 40 100 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 141.48 0 0 0 0 40 100 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 144.72 0 0 0 0 40 100 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 147.96 0 0 0 0 40 100 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 151.2 0 0 0 0 40 100 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 118.8 0 0 0 0 0 0 0 0 50 125 0 0 0
Other Infusions 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 129.8 0 0 0 0 0 0 0 40 100 150 0 0
+1 61.02 133.34 0 0 0 0 0 0 0 40 100 150 0 0
+2 62.64 136.88 0 0 0 0 0 0 0 40 100 150 0 0
+3 64.26 140.42 0 0 0 0 0 0 0 40 100 150 0 0
+4 65.88 143.96 0 0 0 0 0 0 0 40 100 150 0 0
+5 67.5 147.5 0 0 0 0 0 0 0 40 100 150 0 0
+6 69.12 151.04 0 0 0 0 0 0 0 40 100 150 0 0
+7 70.74 154.58 0 0 0 0 0 0 0 40 100 150 0 0
+8 72.36 158.12 0 0 0 0 0 0 0 40 100 150 0 0
+9 73.98 161.66 0 0 0 0 0 0 0 40 100 150 0 0
+10 75.6 165.2 0 0 0 0 0 0 0 40 100 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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