Astora Greatsword
Astora Greatsword
Astora Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 65~75
Skill FP Cost 20(-/30) Durability 35
Spell Buff N/A Weight 14
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 40~55
Fire Damage 0 Fire Absorption 35~50
Lightning Damage 0 Lightning Absorption 35~50
Dark Damage 0 Dark Absorption 40~60
Requirements Scaling
Strength Requirement 16 Base Strength Scaling 60
Dexterity Requirement 25 Base Dexterity Scaling 120
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

This greatsword, bestowed only upon
elite knights, is a relic of the ruined land of Astora.

Designed for a focus on thrust attacks,
this sword is hard and sharp, but not unusually heavy.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: Boosts damage against Undead enemies by 5% and prevents skeleton reassembly.

Skill: Charge
Hold sword at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.05`
+1 180.8 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.07`
+2 185.6 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.09`
+3 190.4 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.11`
+4 195.2 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.13`
+5 200 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.15`
+6 204.8 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.17`
+7 209.6 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.19`
+8 214.4 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.21`
+9 219.2 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.23`
+10 224 0 0 0 0 60 120 0 0 0 50~100 syntax error near `~55+10)*1.` 35~50 35~50 40~60 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 60 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 176 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 176 0 0 0 0 0 0 0 60 120 200 0 0
+1 90.4 180.8 0 0 0 0 0 0 0 60 120 200 0 0
+2 92.8 185.6 0 0 0 0 0 0 0 60 120 200 0 0
+3 95.2 190.4 0 0 0 0 0 0 0 60 120 200 0 0
+4 97.6 195.2 0 0 0 0 0 0 0 60 120 200 0 0
+5 100 200 0 0 0 0 0 0 0 60 120 200 0 0
+6 102.4 204.8 0 0 0 0 0 0 0 60 120 200 0 0
+7 104.8 209.6 0 0 0 0 0 0 0 60 120 200 0 0
+8 107.2 214.4 0 0 0 0 0 0 0 60 120 200 0 0
+9 109.6 219.2 0 0 0 0 0 0 0 60 120 200 0 0
+10 112 224 0 0 0 0 0 0 0 60 120 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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