Arstor's Spear
Arstor's Spear
Arstor's Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 45
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Splitter Stability 60
Skill FP Cost 75 Durability 30
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 113.3 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 24 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

One of the curses that festered within the belly of the Greatwood, and a terrible weapon favored by Earl Arstor the Impaler.

The spear is enwreathed in rotten, heavily poisonous meat.

Effect: absorbs 100 HP on kill.

Skill: Shield Splitter
Take a large step forward and make a single focused thrust to puncture enemy shields and inflict damage.

Effect

  • Restores 100 HP on kill.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
+1 116.39 0 0 0 0 0 45 0 0 120 80 0 0 0
+2 119.48 0 0 0 0 0 45 0 0 120 80 0 0 0
+3 122.57 0 0 0 0 0 45 0 0 120 80 0 0 0
+4 125.66 0 0 0 0 0 45 0 0 120 80 0 0 0
+5 128.75 0 0 0 0 0 45 0 0 120 80 0 0 0
+6 131.84 0 0 0 0 0 45 0 0 120 80 0 0 0
+7 134.93 0 0 0 0 0 45 0 0 120 80 0 0 0
+8 138.02 0 0 0 0 0 45 0 0 120 80 0 0 0
+9 141.11 0 0 0 0 0 45 0 0 120 80 0 0 0
+10 144.2 0 0 0 0 0 45 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 113.3 0 0 0 0 120 80 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 116.39 0 0 0 0 120 80 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 119.48 0 0 0 0 120 80 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 122.57 0 0 0 0 120 80 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 125.66 0 0 0 0 120 80 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 128.75 0 0 0 0 120 80 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 131.84 0 0 0 0 120 80 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 134.93 0 0 0 0 120 80 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 138.02 0 0 0 0 120 80 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 141.11 0 0 0 0 120 80 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 144.2 0 0 0 0 120 80 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
Laughing 0 0 0 0 0 0 45 0 0 0 0 0 0 0
Unstable 113.3 0 0 0 0 0 45 0 0 150 100 0 0 0
Other Infusions 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 56.1 126.5 0 0 0 0 45 0 0 120 80 210 0 0
+1 57.63 129.95 0 0 0 0 45 0 0 120 80 210 0 0
+2 59.16 133.4 0 0 0 0 45 0 0 120 80 210 0 0
+3 60.69 136.85 0 0 0 0 45 0 0 120 80 210 0 0
+4 62.22 140.3 0 0 0 0 45 0 0 120 80 210 0 0
+5 63.75 143.75 0 0 0 0 45 0 0 120 80 210 0 0
+6 65.28 147.2 0 0 0 0 45 0 0 120 80 210 0 0
+7 66.81 150.65 0 0 0 0 45 0 0 120 80 210 0 0
+8 68.34 154.1 0 0 0 0 45 0 0 120 80 210 0 0
+9 69.87 157.55 0 0 0 0 45 0 0 120 80 210 0 0
+10 71.4 161 0 0 0 0 45 0 0 120 80 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
+1 116.39 0 0 0 0 0 45 0 0 120 80 0 0 0
+2 119.48 0 0 0 0 0 45 0 0 120 80 0 0 0
+3 122.57 0 0 0 0 0 45 0 0 120 80 0 0 0
+4 125.66 0 0 0 0 0 45 0 0 120 80 0 0 0
+5 128.75 0 0 0 0 0 45 0 0 120 80 0 0 0
+6 131.84 0 0 0 0 0 45 0 0 120 80 0 0 0
+7 134.93 0 0 0 0 0 45 0 0 120 80 0 0 0
+8 138.02 0 0 0 0 0 45 0 0 120 80 0 0 0
+9 141.11 0 0 0 0 0 45 0 0 120 80 0 0 0
+10 144.2 0 0 0 0 0 45 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
+1 116.39 0 0 0 0 0 45 0 0 120 80 0 0 0
+2 119.48 0 0 0 0 0 45 0 0 120 80 0 0 0
+3 122.57 0 0 0 0 0 45 0 0 120 80 0 0 0
+4 125.66 0 0 0 0 0 45 0 0 120 80 0 0 0
+5 128.75 0 0 0 0 0 45 0 0 120 80 0 0 0
+6 131.84 0 0 0 0 0 45 0 0 120 80 0 0 0
+7 134.93 0 0 0 0 0 45 0 0 120 80 0 0 0
+8 138.02 0 0 0 0 0 45 0 0 120 80 0 0 0
+9 141.11 0 0 0 0 0 45 0 0 120 80 0 0 0
+10 144.2 0 0 0 0 0 45 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 0 45 0 0 120 80 0 0 0
+1 116.39 0 0 0 0 0 45 0 0 120 80 0 0 0
+2 119.48 0 0 0 0 0 45 0 0 120 80 0 0 0
+3 122.57 0 0 0 0 0 45 0 0 120 80 0 0 0
+4 125.66 0 0 0 0 0 45 0 0 120 80 0 0 0
+5 128.75 0 0 0 0 0 45 0 0 120 80 0 0 0
+6 131.84 0 0 0 0 0 45 0 0 120 80 0 0 0
+7 134.93 0 0 0 0 0 45 0 0 120 80 0 0 0
+8 138.02 0 0 0 0 0 45 0 0 120 80 0 0 0
+9 141.11 0 0 0 0 0 45 0 0 120 80 0 0 0
+10 144.2 0 0 0 0 0 45 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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