Archdeacon's Longstaff
Archdeacon's Longstaff | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 30 | ||
Combat | |||
Archdeacon's Gambit | 60 | ||
-(-/120) | 30 | ||
N/A | 7.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
132 | 25 | ||
0 | 20 | ||
0 | 10 | ||
0 | 10 | ||
55 | 15 | ||
Requirements | |||
10 | 10 | ||
20 | 20 |
Lore
The battlestaff once used by the Archdeacons of the Cathedral of the Deep.
Upon the death of an enemy,
nearby corpses explode with dark energies.
Skill: Archdeacon's Gambit
Slam staff into the ground to briefly awaken it, then follow with strong attack to
trigger a roar, a blessing, or vexation.
Effect
- Upon the death of an enemy, nearby corpses explode with dark energies.
Availability
- Aldrich Faithful transposition in exchange for 10 Human Dregs and 15,000 Souls.
Moveset
Notes
- Passive special effect is the same as Dead Again.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 56.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 58 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 59.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 61 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+5 | 150 | 0 | 0 | 0 | 62.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 64 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 65.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 67 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 68.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+10 | 168 | 0 | 0 | 0 | 70 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 55 | 60 | 60 | 40 | 40 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 56.5 | 60 | 60 | 40 | 40 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 58 | 60 | 60 | 40 | 40 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 59.5 | 60 | 60 | 40 | 40 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 61 | 60 | 60 | 40 | 40 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 62.5 | 60 | 60 | 40 | 40 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 64 | 60 | 60 | 40 | 40 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 65.5 | 60 | 60 | 40 | 40 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 67 | 60 | 60 | 40 | 40 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 68.5 | 60 | 60 | 40 | 40 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 70 | 60 | 60 | 40 | 40 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 75 | 75 | 50 | 50 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 159.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+1 | 67.8 | 163.85 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+2 | 69.6 | 168.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+3 | 71.4 | 172.55 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+4 | 73.2 | 176.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+5 | 75 | 181.25 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+6 | 76.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+7 | 78.6 | 189.95 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+8 | 80.4 | 194.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+9 | 82.2 | 198.65 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
+10 | 84 | 203 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 60 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 56.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 58 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 59.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 61 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+5 | 150 | 0 | 0 | 0 | 62.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 64 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 65.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 67 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 68.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+10 | 168 | 0 | 0 | 0 | 70 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 56.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 58 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 59.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 61 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+5 | 150 | 0 | 0 | 0 | 62.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 64 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 65.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 67 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 68.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+10 | 168 | 0 | 0 | 0 | 70 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 55 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 56.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 58 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 59.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 61 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+5 | 150 | 0 | 0 | 0 | 62.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 64 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 65.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 67 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 68.5 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
+10 | 168 | 0 | 0 | 0 | 70 | 0 | 0 | 0 | 30 | 60 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 81, last edited: 14 Feb 2022 17:00