Archdeacon's Longstaff
Archdeacon's Longstaff
Archdeacon's Longstaff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 30
Combat
Skill Archdeacon's Gambit Stability 60
Skill FP Cost -(-/120) Durability 30
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 25
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 55 Dark Absorption 15
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 20 Faith Requirement 20

Lore

The battlestaff once used by the Archdeacons of the Cathedral of the Deep.

Upon the death of an enemy,
nearby corpses explode with dark energies.

Skill: Archdeacon's Gambit
Slam staff into the ground to briefly awaken it, then follow with strong attack to
trigger a roar, a blessing, or vexation.

Effect

  • Upon the death of an enemy, nearby corpses explode with dark energies.

Availability

Moveset

Notes

  • Passive special effect is the same as Dead Again.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 55 0 0 0 30 60 60 40 40 0
+1 135.6 0 0 0 56.5 0 0 0 30 60 60 40 40 0
+2 139.2 0 0 0 58 0 0 0 30 60 60 40 40 0
+3 142.8 0 0 0 59.5 0 0 0 30 60 60 40 40 0
+4 146.4 0 0 0 61 0 0 0 30 60 60 40 40 0
+5 150 0 0 0 62.5 0 0 0 30 60 60 40 40 0
+6 153.6 0 0 0 64 0 0 0 30 60 60 40 40 0
+7 157.2 0 0 0 65.5 0 0 0 30 60 60 40 40 0
+8 160.8 0 0 0 67 0 0 0 30 60 60 40 40 0
+9 164.4 0 0 0 68.5 0 0 0 30 60 60 40 40 0
+10 168 0 0 0 70 0 0 0 30 60 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 55 60 60 40 40 0 25 33 10 10 15 syntax error near `.*1.05`
+1 135.6 0 0 0 56.5 60 60 40 40 0 25 33.6 10 10 15 syntax error near `.*1.07`
+2 139.2 0 0 0 58 60 60 40 40 0 25 34.2 10 10 15 syntax error near `.*1.09`
+3 142.8 0 0 0 59.5 60 60 40 40 0 25 34.8 10 10 15 syntax error near `.*1.11`
+4 146.4 0 0 0 61 60 60 40 40 0 25 35.4 10 10 15 syntax error near `.*1.13`
+5 150 0 0 0 62.5 60 60 40 40 0 25 36 10 10 15 syntax error near `.*1.15`
+6 153.6 0 0 0 64 60 60 40 40 0 25 36.6 10 10 15 syntax error near `.*1.17`
+7 157.2 0 0 0 65.5 60 60 40 40 0 25 37.2 10 10 15 syntax error near `.*1.19`
+8 160.8 0 0 0 67 60 60 40 40 0 25 37.8 10 10 15 syntax error near `.*1.21`
+9 164.4 0 0 0 68.5 60 60 40 40 0 25 38.4 10 10 15 syntax error near `.*1.23`
+10 168 0 0 0 70 60 60 40 40 0 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 55 0 0 0 30 60 60 40 40 0
Laughing 0 0 0 0 0 0 0 0 30 0 0 0 0 0
Unstable 132 0 0 0 55 0 0 0 30 75 75 50 50 0
Other Infusions 132 0 0 0 55 0 0 0 30 60 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 159.5 0 0 0 0 0 0 30 60 60 200 0 0
+1 67.8 163.85 0 0 0 0 0 0 30 60 60 200 0 0
+2 69.6 168.2 0 0 0 0 0 0 30 60 60 200 0 0
+3 71.4 172.55 0 0 0 0 0 0 30 60 60 200 0 0
+4 73.2 176.9 0 0 0 0 0 0 30 60 60 200 0 0
+5 75 181.25 0 0 0 0 0 0 30 60 60 200 0 0
+6 76.8 185.6 0 0 0 0 0 0 30 60 60 200 0 0
+7 78.6 189.95 0 0 0 0 0 0 30 60 60 200 0 0
+8 80.4 194.3 0 0 0 0 0 0 30 60 60 200 0 0
+9 82.2 198.65 0 0 0 0 0 0 30 60 60 200 0 0
+10 84 203 0 0 0 0 0 0 30 60 60 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 55 0 0 0 30 60 60 40 40 0
+1 135.6 0 0 0 56.5 0 0 0 30 60 60 40 40 0
+2 139.2 0 0 0 58 0 0 0 30 60 60 40 40 0
+3 142.8 0 0 0 59.5 0 0 0 30 60 60 40 40 0
+4 146.4 0 0 0 61 0 0 0 30 60 60 40 40 0
+5 150 0 0 0 62.5 0 0 0 30 60 60 40 40 0
+6 153.6 0 0 0 64 0 0 0 30 60 60 40 40 0
+7 157.2 0 0 0 65.5 0 0 0 30 60 60 40 40 0
+8 160.8 0 0 0 67 0 0 0 30 60 60 40 40 0
+9 164.4 0 0 0 68.5 0 0 0 30 60 60 40 40 0
+10 168 0 0 0 70 0 0 0 30 60 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 55 0 0 0 30 60 60 40 40 0
+1 135.6 0 0 0 56.5 0 0 0 30 60 60 40 40 0
+2 139.2 0 0 0 58 0 0 0 30 60 60 40 40 0
+3 142.8 0 0 0 59.5 0 0 0 30 60 60 40 40 0
+4 146.4 0 0 0 61 0 0 0 30 60 60 40 40 0
+5 150 0 0 0 62.5 0 0 0 30 60 60 40 40 0
+6 153.6 0 0 0 64 0 0 0 30 60 60 40 40 0
+7 157.2 0 0 0 65.5 0 0 0 30 60 60 40 40 0
+8 160.8 0 0 0 67 0 0 0 30 60 60 40 40 0
+9 164.4 0 0 0 68.5 0 0 0 30 60 60 40 40 0
+10 168 0 0 0 70 0 0 0 30 60 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 55 0 0 0 30 60 60 40 40 0
+1 135.6 0 0 0 56.5 0 0 0 30 60 60 40 40 0
+2 139.2 0 0 0 58 0 0 0 30 60 60 40 40 0
+3 142.8 0 0 0 59.5 0 0 0 30 60 60 40 40 0
+4 146.4 0 0 0 61 0 0 0 30 60 60 40 40 0
+5 150 0 0 0 62.5 0 0 0 30 60 60 40 40 0
+6 153.6 0 0 0 64 0 0 0 30 60 60 40 40 0
+7 157.2 0 0 0 65.5 0 0 0 30 60 60 40 40 0
+8 160.8 0 0 0 67 0 0 0 30 60 60 40 40 0
+9 164.4 0 0 0 68.5 0 0 0 30 60 60 40 40 0
+10 168 0 0 0 70 0 0 0 30 60 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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