Aquamarine Dagger
| Aquamarine Dagger | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 0 | ||
| 0 | |||
| 300 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Crystal Blade | 50 | ||
| 50(25/50) | 20 | ||
| N/A | 1.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 66 | 35 | ||
| 33 | 20 | ||
| 0 | 15 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| Requirements | |||
| 0 | 12 | ||
| 40 | 0 | ||
Lore
A dagger fitted with aquamarine crystal.
Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.
Skill: Crystal Blade
Release magic from the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.
Effect
Availability
Treasure
- Found in The Dreg Heap.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +1 | 67.8 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +2 | 69.6 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +3 | 71.4 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +4 | 73.2 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +5 | 75 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +6 | 76.8 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +7 | 78.6 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +8 | 80.4 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +9 | 82.2 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +10 | 84 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 66 | 33 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
| +1 | 67.8 | 33.9 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
| +2 | 69.6 | 34.8 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
| +3 | 71.4 | 35.7 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
| +4 | 73.2 | 36.6 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
| +5 | 75 | 37.5 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
| +6 | 76.8 | 38.4 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
| +7 | 78.6 | 39.3 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
| +8 | 80.4 | 40.2 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
| +9 | 82.2 | 41.1 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
| +10 | 84 | 42 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 100 | 0 | 0 |
| Other Infusions | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +1 | 33.9 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +2 | 34.8 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +3 | 35.7 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +4 | 36.6 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +5 | 37.5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +6 | 38.4 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +7 | 39.3 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +8 | 40.2 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +9 | 41.1 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
| +10 | 42 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 190 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +1 | 67.8 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +2 | 69.6 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +3 | 71.4 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +4 | 73.2 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +5 | 75 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +6 | 76.8 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +7 | 78.6 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +8 | 80.4 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +9 | 82.2 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +10 | 84 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +1 | 67.8 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +2 | 69.6 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +3 | 71.4 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +4 | 73.2 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +5 | 75 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +6 | 76.8 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +7 | 78.6 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +8 | 80.4 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +9 | 82.2 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +10 | 84 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +1 | 67.8 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +2 | 69.6 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +3 | 71.4 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +4 | 73.2 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +5 | 75 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +6 | 76.8 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +7 | 78.6 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +8 | 80.4 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +9 | 82.2 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
| +10 | 84 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 65, last edited: 14 Feb 2022 17:20

