Anri's Straight Sword
Anri's Straight Sword | |||
---|---|---|---|
![]() |
General | Aux Effects | ||
---|---|---|---|
![]() |
Standard/Thrust | ![]() |
0 |
![]() |
0 | ||
![]() |
500 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Stance (1) | ![]() |
55 |
![]() |
-(25/50) | ![]() |
25 |
![]() |
N/A | ![]() |
3.0 |
![]() |
N/A | ![]() |
100 |
Damage | Guard Absorption | ||
![]() |
88 | ![]() |
45 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
30 |
Requirements | |||
![]() |
20 | ![]() |
20 |
![]() |
0 | ![]() |
0 |
Lore
Sword precious to Anri, another Unkindled. The dullest type of blade found in the ruined land of Astora.
Only, it was once the sword of an earnestly noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.
Effect: Restores 2 HP every second. Boosts damage against Undead enemies by 10% and prevents skeleton reassembly.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
- Regenerates 2 HP every second.
- Bonus damage against Undead enemies: 10%
Availability
Merchants
- Sold by Blacksmith Andre for 18,000 Souls after defeating Aldrich, Devourer of Gods.
Treasure
- Obtained by finishing Anri of Astora's questline.
Item drop
- Dropped by Anri of Astora.
Moveset
Notes
- Considered a Lucky Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 100 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 112 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 62.5 | 62.5 | 0 | 0 | 150 |
Other Infusions | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+1 | 45.2 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+2 | 46.4 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+3 | 47.6 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+4 | 48.8 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+5 | 50 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+6 | 51.2 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+7 | 52.4 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+8 | 53.6 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+9 | 54.8 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
+10 | 56 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 240 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 120 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:55