Anri's Straight Sword
Anri's Straight Sword
Anri's Straight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (1) Stability 55
Skill FP Cost -(25/50) Durability 25
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 20 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

Sword precious to Anri, another Unkindled. The dullest type of blade found in the ruined land of Astora.

Only, it was once the sword of an earnestly noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.

Effect: Restores 2 HP every second. Boosts damage against Undead enemies by 10% and prevents skeleton reassembly.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Merchants

Treasure

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 50 50 0 0 120
+1 90.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+2 92.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+3 95.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+4 97.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+5 100 0 0 0 0 0 0 0 0 50 50 0 0 120
+6 102.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+7 104.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+8 107.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+9 109.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+10 112 0 0 0 0 0 0 0 0 50 50 0 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 0 0 50 50 0 0 120 45 44 25 25 30 syntax error near `.*1.05`
+1 90.4 0 0 0 0 50 50 0 0 120 45 44.8 25 25 30 syntax error near `.*1.07`
+2 92.8 0 0 0 0 50 50 0 0 120 45 45.6 25 25 30 syntax error near `.*1.09`
+3 95.2 0 0 0 0 50 50 0 0 120 45 46.4 25 25 30 syntax error near `.*1.11`
+4 97.6 0 0 0 0 50 50 0 0 120 45 47.2 25 25 30 syntax error near `.*1.13`
+5 100 0 0 0 0 50 50 0 0 120 45 48 25 25 30 syntax error near `.*1.15`
+6 102.4 0 0 0 0 50 50 0 0 120 45 48.8 25 25 30 syntax error near `.*1.17`
+7 104.8 0 0 0 0 50 50 0 0 120 45 49.6 25 25 30 syntax error near `.*1.19`
+8 107.2 0 0 0 0 50 50 0 0 120 45 50.4 25 25 30 syntax error near `.*1.21`
+9 109.6 0 0 0 0 50 50 0 0 120 45 51.2 25 25 30 syntax error near `.*1.23`
+10 112 0 0 0 0 50 50 0 0 120 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 0 0 0 0 0 0 50 50 0 0 120
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 0 0 0 0 0 0 0 0 62.5 62.5 0 0 150
Other Infusions 88 0 0 0 0 0 0 0 0 50 50 0 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 77 0 0 0 0 0 0 0 50 50 240 0 120
+1 45.2 79.1 0 0 0 0 0 0 0 50 50 240 0 120
+2 46.4 81.2 0 0 0 0 0 0 0 50 50 240 0 120
+3 47.6 83.3 0 0 0 0 0 0 0 50 50 240 0 120
+4 48.8 85.4 0 0 0 0 0 0 0 50 50 240 0 120
+5 50 87.5 0 0 0 0 0 0 0 50 50 240 0 120
+6 51.2 89.6 0 0 0 0 0 0 0 50 50 240 0 120
+7 52.4 91.7 0 0 0 0 0 0 0 50 50 240 0 120
+8 53.6 93.8 0 0 0 0 0 0 0 50 50 240 0 120
+9 54.8 95.9 0 0 0 0 0 0 0 50 50 240 0 120
+10 56 98 0 0 0 0 0 0 0 50 50 240 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 50 50 0 0 120
+1 90.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+2 92.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+3 95.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+4 97.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+5 100 0 0 0 0 0 0 0 0 50 50 0 0 120
+6 102.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+7 104.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+8 107.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+9 109.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+10 112 0 0 0 0 0 0 0 0 50 50 0 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 50 50 0 0 120
+1 90.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+2 92.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+3 95.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+4 97.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+5 100 0 0 0 0 0 0 0 0 50 50 0 0 120
+6 102.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+7 104.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+8 107.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+9 109.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+10 112 0 0 0 0 0 0 0 0 50 50 0 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 50 50 0 0 120
+1 90.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+2 92.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+3 95.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+4 97.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+5 100 0 0 0 0 0 0 0 0 50 50 0 0 120
+6 102.4 0 0 0 0 0 0 0 0 50 50 0 0 120
+7 104.8 0 0 0 0 0 0 0 0 50 50 0 0 120
+8 107.2 0 0 0 0 0 0 0 0 50 50 0 0 120
+9 109.6 0 0 0 0 0 0 0 0 50 50 0 0 120
+10 112 0 0 0 0 0 0 0 0 50 50 0 0 120
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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