Ancient Dragon Halberd
Ancient Dragon Halberd | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Neck Swipe | 65 | ||
100 | 40 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 45 | ||
0 | 30 | ||
0 | 30 | ||
0 | 30 | ||
0 | 30 | ||
Requirements | |||
25 | 25 | ||
0 | 0 |
Lore
Rare halberd supposedly made from part of an immortal dragon. The scarcity of the material is matched by its strength, and it will not falter when exchanging blows with any sort of weapon.
Effect: absorbs 50 HP on kill.
Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.
Effect
- Restores 50 HP on kill.
Availability
- Firelink Shrine - Transposed from the Soul of the Ancient Wyvern.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 44 | 30 | 30 | 30 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 44.8 | 30 | 30 | 30 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 45.6 | 30 | 30 | 30 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 46.4 | 30 | 30 | 30 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 47.2 | 30 | 30 | 30 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 48 | 30 | 30 | 30 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 48.8 | 30 | 30 | 30 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 49.6 | 30 | 30 | 30 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 50.4 | 30 | 30 | 30 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 51.2 | 30 | 30 | 30 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 45 | 52 | 30 | 30 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 75 | 0 | 0 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 192.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+1 | 90.4 | 197.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+2 | 92.8 | 203 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+3 | 95.2 | 208.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+4 | 97.6 | 213.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+5 | 100 | 218.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+6 | 102.4 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+7 | 104.8 | 229.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+8 | 107.2 | 234.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+9 | 109.6 | 239.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
+10 | 112 | 245 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 130 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 71, last edited: 14 Feb 2022 17:39