Ancient Dragon Halberd
Ancient Dragon Halberd
Ancient Dragon Halberd Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Neck Swipe Stability 65
Skill FP Cost 100 Durability 40
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 25 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

Rare halberd supposedly made from part of an immortal dragon. The scarcity of the material is matched by its strength, and it will not falter when exchanging blows with any sort of weapon.

Effect: absorbs 50 HP on kill.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Effect

  • Restores 50 HP on kill.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 60 60 0 0 0 45 44 30 30 30 syntax error near `.*1.05`
+1 180.8 0 0 0 0 60 60 0 0 0 45 44.8 30 30 30 syntax error near `.*1.07`
+2 185.6 0 0 0 0 60 60 0 0 0 45 45.6 30 30 30 syntax error near `.*1.09`
+3 190.4 0 0 0 0 60 60 0 0 0 45 46.4 30 30 30 syntax error near `.*1.11`
+4 195.2 0 0 0 0 60 60 0 0 0 45 47.2 30 30 30 syntax error near `.*1.13`
+5 200 0 0 0 0 60 60 0 0 0 45 48 30 30 30 syntax error near `.*1.15`
+6 204.8 0 0 0 0 60 60 0 0 0 45 48.8 30 30 30 syntax error near `.*1.17`
+7 209.6 0 0 0 0 60 60 0 0 0 45 49.6 30 30 30 syntax error near `.*1.19`
+8 214.4 0 0 0 0 60 60 0 0 0 45 50.4 30 30 30 syntax error near `.*1.21`
+9 219.2 0 0 0 0 60 60 0 0 0 45 51.2 30 30 30 syntax error near `.*1.23`
+10 224 0 0 0 0 60 60 0 0 0 45 52 30 30 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 45 45 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 176 0 0 0 0 0 0 0 0 45 45 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 192.5 0 0 0 0 0 0 0 60 60 130 0 0
+1 90.4 197.75 0 0 0 0 0 0 0 60 60 130 0 0
+2 92.8 203 0 0 0 0 0 0 0 60 60 130 0 0
+3 95.2 208.25 0 0 0 0 0 0 0 60 60 130 0 0
+4 97.6 213.5 0 0 0 0 0 0 0 60 60 130 0 0
+5 100 218.75 0 0 0 0 0 0 0 60 60 130 0 0
+6 102.4 224 0 0 0 0 0 0 0 60 60 130 0 0
+7 104.8 229.25 0 0 0 0 0 0 0 60 60 130 0 0
+8 107.2 234.5 0 0 0 0 0 0 0 60 60 130 0 0
+9 109.6 239.75 0 0 0 0 0 0 0 60 60 130 0 0
+10 112 245 0 0 0 0 0 0 0 60 60 130 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 200 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 224 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 45 45 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 45 45 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 45 45 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 45 45 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 45 45 0 0 0
+5 200 0 0 0 0 0 0 0 0 45 45 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 45 45 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 45 45 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 45 45 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 45 45 0 0 0
+10 224 0 0 0 0 0 0 0 0 45 45 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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