Aldia Hammer
Aldia Hammer | |||
---|---|---|---|
![]() |
General | Aux Effects | ||
---|---|---|---|
![]() |
Strike | ![]() |
0 |
![]() |
0 | ||
![]() |
150 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Aldia's Cruelty | ![]() |
55 |
![]() |
200 | ![]() |
25 |
![]() |
N/A | ![]() |
6.0 |
![]() |
N/A | ![]() |
110 |
Damage | Guard Absorption | ||
![]() |
108.9 | ![]() |
40 |
![]() |
0 | ![]() |
45 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
30 |
Requirements | |||
![]() |
12 | ![]() |
22 |
![]() |
20 | ![]() |
0 |
Lore
Hammer used by Aldian acolytes. Not used as a weapon, but as an instrument to dissect the bodies of the victims of their experimentation.
They say that Lord Aldia was the King's elder brother and helped found Drangleic, but he later lost interest in the land's fortunes.
Skill: Aldia's Cruelty
Sharpen the hammer to dissect foes, boosting attack by 30% for 60 seconds, adding 20 Bleed inflict, and enabling unique heavy attacks.
Aldia would stop at nothing to learn the nature of the undead curse, and to shed the yoke of fate.
Effect
Availability
Merchants
- Vinheim Scholars transposition in exchange for 15 Crystal Fragment and 33,000 Souls.
Moveset
Notes
- Considered an Enchanted Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 108.9 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 60.5 | 15 | 20 | 30 | syntax error near `.*1.05` |
+1 | 111.87 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 61.6 | 15 | 20 | 30 | syntax error near `.*1.07` |
+2 | 114.84 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 62.7 | 15 | 20 | 30 | syntax error near `.*1.09` |
+3 | 117.81 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 63.8 | 15 | 20 | 30 | syntax error near `.*1.11` |
+4 | 120.78 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 64.9 | 15 | 20 | 30 | syntax error near `.*1.13` |
+5 | 123.75 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 66 | 15 | 20 | 30 | syntax error near `.*1.15` |
+6 | 126.72 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 67.1 | 15 | 20 | 30 | syntax error near `.*1.17` |
+7 | 129.69 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 68.2 | 15 | 20 | 30 | syntax error near `.*1.19` |
+8 | 132.66 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 69.3 | 15 | 20 | 30 | syntax error near `.*1.21` |
+9 | 135.63 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 70.4 | 15 | 20 | 30 | syntax error near `.*1.23` |
+10 | 138.6 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 | 40 | 71.5 | 15 | 20 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 112.5 | 112.5 | 0 | 0 |
Other Infusions | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+1 | 62.15 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+2 | 63.8 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+3 | 65.45 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+4 | 67.1 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+5 | 68.75 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+6 | 70.4 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+7 | 72.05 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+8 | 73.7 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+9 | 75.35 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
+10 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 90 | 90 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 11, last edited: 14 Feb 2022 17:43