Aldia Hammer
Aldia Hammer
Aldia Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Aldia's Cruelty Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 108.9 Physical Absorption 40
Magic Damage 0 Magic Absorption 45
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 22
Intelligence Requirement 20 Faith Requirement 0

Lore

Hammer used by Aldian acolytes. Not used as a weapon, but as an instrument to dissect the bodies of the victims of their experimentation.

They say that Lord Aldia was the King's elder brother and helped found Drangleic, but he later lost interest in the land's fortunes.

Skill: Aldia's Cruelty
Sharpen the hammer to dissect foes, boosting attack by 30% for 60 seconds, adding 20 Bleed inflict, and enabling unique heavy attacks.
Aldia would stop at nothing to learn the nature of the undead curse, and to shed the yoke of fate.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
+1 111.87 0 0 0 0 0 0 0 0 30 90 90 0 0
+2 114.84 0 0 0 0 0 0 0 0 30 90 90 0 0
+3 117.81 0 0 0 0 0 0 0 0 30 90 90 0 0
+4 120.78 0 0 0 0 0 0 0 0 30 90 90 0 0
+5 123.75 0 0 0 0 0 0 0 0 30 90 90 0 0
+6 126.72 0 0 0 0 0 0 0 0 30 90 90 0 0
+7 129.69 0 0 0 0 0 0 0 0 30 90 90 0 0
+8 132.66 0 0 0 0 0 0 0 0 30 90 90 0 0
+9 135.63 0 0 0 0 0 0 0 0 30 90 90 0 0
+10 138.6 0 0 0 0 0 0 0 0 30 90 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 108.9 0 0 0 0 30 90 90 0 0 40 60.5 15 20 30 syntax error near `.*1.05`
+1 111.87 0 0 0 0 30 90 90 0 0 40 61.6 15 20 30 syntax error near `.*1.07`
+2 114.84 0 0 0 0 30 90 90 0 0 40 62.7 15 20 30 syntax error near `.*1.09`
+3 117.81 0 0 0 0 30 90 90 0 0 40 63.8 15 20 30 syntax error near `.*1.11`
+4 120.78 0 0 0 0 30 90 90 0 0 40 64.9 15 20 30 syntax error near `.*1.13`
+5 123.75 0 0 0 0 30 90 90 0 0 40 66 15 20 30 syntax error near `.*1.15`
+6 126.72 0 0 0 0 30 90 90 0 0 40 67.1 15 20 30 syntax error near `.*1.17`
+7 129.69 0 0 0 0 30 90 90 0 0 40 68.2 15 20 30 syntax error near `.*1.19`
+8 132.66 0 0 0 0 30 90 90 0 0 40 69.3 15 20 30 syntax error near `.*1.21`
+9 135.63 0 0 0 0 30 90 90 0 0 40 70.4 15 20 30 syntax error near `.*1.23`
+10 138.6 0 0 0 0 30 90 90 0 0 40 71.5 15 20 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 108.9 0 0 0 0 0 0 0 0 37.5 112.5 112.5 0 0
Other Infusions 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 121 0 0 0 0 0 0 0 30 90 180 0 0
+1 62.15 124.3 0 0 0 0 0 0 0 30 90 180 0 0
+2 63.8 127.6 0 0 0 0 0 0 0 30 90 180 0 0
+3 65.45 130.9 0 0 0 0 0 0 0 30 90 180 0 0
+4 67.1 134.2 0 0 0 0 0 0 0 30 90 180 0 0
+5 68.75 137.5 0 0 0 0 0 0 0 30 90 180 0 0
+6 70.4 140.8 0 0 0 0 0 0 0 30 90 180 0 0
+7 72.05 144.1 0 0 0 0 0 0 0 30 90 180 0 0
+8 73.7 147.4 0 0 0 0 0 0 0 30 90 180 0 0
+9 75.35 150.7 0 0 0 0 0 0 0 30 90 180 0 0
+10 77 154 0 0 0 0 0 0 0 30 90 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
+1 111.87 0 0 0 0 0 0 0 0 30 90 90 0 0
+2 114.84 0 0 0 0 0 0 0 0 30 90 90 0 0
+3 117.81 0 0 0 0 0 0 0 0 30 90 90 0 0
+4 120.78 0 0 0 0 0 0 0 0 30 90 90 0 0
+5 123.75 0 0 0 0 0 0 0 0 30 90 90 0 0
+6 126.72 0 0 0 0 0 0 0 0 30 90 90 0 0
+7 129.69 0 0 0 0 0 0 0 0 30 90 90 0 0
+8 132.66 0 0 0 0 0 0 0 0 30 90 90 0 0
+9 135.63 0 0 0 0 0 0 0 0 30 90 90 0 0
+10 138.6 0 0 0 0 0 0 0 0 30 90 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
+1 111.87 0 0 0 0 0 0 0 0 30 90 90 0 0
+2 114.84 0 0 0 0 0 0 0 0 30 90 90 0 0
+3 117.81 0 0 0 0 0 0 0 0 30 90 90 0 0
+4 120.78 0 0 0 0 0 0 0 0 30 90 90 0 0
+5 123.75 0 0 0 0 0 0 0 0 30 90 90 0 0
+6 126.72 0 0 0 0 0 0 0 0 30 90 90 0 0
+7 129.69 0 0 0 0 0 0 0 0 30 90 90 0 0
+8 132.66 0 0 0 0 0 0 0 0 30 90 90 0 0
+9 135.63 0 0 0 0 0 0 0 0 30 90 90 0 0
+10 138.6 0 0 0 0 0 0 0 0 30 90 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 30 90 90 0 0
+1 111.87 0 0 0 0 0 0 0 0 30 90 90 0 0
+2 114.84 0 0 0 0 0 0 0 0 30 90 90 0 0
+3 117.81 0 0 0 0 0 0 0 0 30 90 90 0 0
+4 120.78 0 0 0 0 0 0 0 0 30 90 90 0 0
+5 123.75 0 0 0 0 0 0 0 0 30 90 90 0 0
+6 126.72 0 0 0 0 0 0 0 0 30 90 90 0 0
+7 129.69 0 0 0 0 0 0 0 0 30 90 90 0 0
+8 132.66 0 0 0 0 0 0 0 0 30 90 90 0 0
+9 135.63 0 0 0 0 0 0 0 0 30 90 90 0 0
+10 138.6 0 0 0 0 0 0 0 0 30 90 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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