Adjudicator's Shield
Adjudicator's Shield
Adjudicator's Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 350 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Weapon Skill Stability 73
Skill FP Cost - Durability 25
Spell Buff N/A Weight 15
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 100
Magic Damage 0 Magic Absorption 60
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 85
Dark Damage 0 Dark Absorption 85
Requirements Scaling
Strength Requirement 16 Base Strength Scaling 100
Dexterity Requirement 0 Base Dexterity Scaling 0
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A large wooden shield that depicts a brightly colored scene of the deceased being judged.

Effect: increases effectiveness of HP recovery by 10%.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right-hand weapon.

Effect

  • Increases effectiveness of HP restoration sources by 10%.

Availability

Treasure

Moveset

Notes

  • Increases the HP recovered from healing miracles, regeneration effects from equipment, buffs and infusions, Consumable Items, HP restored on hit/kill, as well as spells like Lifehunt Scythe and Warmth and recovery on critical attacks from the Aldrich's Ruby.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 100 0 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 100 0 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 100 0 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 100 0 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 100 0 0 0 0
+5 135 0 0 0 0 0 0 0 0 100 0 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 100 0 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 100 0 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 100 0 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 100 0 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 100 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 0 0 100 0 0 0 0 100 77 30 85 85 73.5
+1 122.04 0 0 0 0 100 0 0 0 0 100 78.4 30 85 85 74.9
+2 125.28 0 0 0 0 100 0 0 0 0 100 79.8 30 85 85 76.3
+3 128.52 0 0 0 0 100 0 0 0 0 100 81.2 30 85 85 77.7
+4 131.76 0 0 0 0 100 0 0 0 0 100 82.6 30 85 85 79.1
+5 135 0 0 0 0 100 0 0 0 0 100 84 30 85 85 80.5
+6 138.24 0 0 0 0 100 0 0 0 0 100 85.4 30 85 85 81.9
+7 141.48 0 0 0 0 100 0 0 0 0 100 86.8 30 85 85 83.3
+8 144.72 0 0 0 0 100 0 0 0 0 100 88.2 30 85 85 84.7
+9 147.96 0 0 0 0 100 0 0 0 0 100 89.6 30 85 85 86.1
+10 151.2 0 0 0 0 100 0 0 0 0 100 91 30 85 85 87.5
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 0 0 0 0 0 0 100 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 118.8 0 0 0 0 0 0 0 0 100 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 100 0 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 100 0 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 100 0 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 100 0 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 100 0 0 0 0
+5 135 0 0 0 0 0 0 0 0 100 0 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 100 0 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 100 0 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 100 0 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 100 0 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 100 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 100 0 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 100 0 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 100 0 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 100 0 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 100 0 0 0 0
+5 135 0 0 0 0 0 0 0 0 100 0 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 100 0 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 100 0 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 100 0 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 100 0 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 100 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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