Curses

Curses

Curses are a game mechanic that apply a series of effects to make the game more challenging, in exchange for boosting the amount of Souls dropped by enemies.
These effects can be enabled or disabled by interacting with Occultist Grudore.

Curse of Attraction

Curse of Enfeeblement

  • Reduces max HP, FP and Stamina by 50%.
  • Increases Souls gained from defeated enemies by 15%.

Curse of Frailty

  • Enemies gain immunity to stagger.
  • Increases Souls gained from defeated enemies by 10%.

Curse of Fortitude

  • Increases enemy absorptions and defenses.
  • Increases Souls gained from defeated enemies.
  • Amounts depend on curse strength.

Curse of Gluttony

Curse of Impermanence

  • Reduces weapon durability by 1 randomly in a 10 to 30 second interval.
  • Increases Souls gained from defeated enemies by 10%.

Curse of Obscurity

  • The player is shrowded in darkness.
  • Increases Souls gained from defeated enemies by 15%.

Curse of Pride

  • Increases damage dealt by enemies.
  • Increases Souls gained from defeated enemies.
  • Amounts depend on curse strength.

Curse of Simplicity

  • Removes passive FP regeneration.
  • Increases Souls gained from defeated enemies by 10%.

Curse of Valor

  • Enables an additional chance for Primordial Fragment to drop from Bosses and empowers them, increasing the following:
    • Damage by 50%.
    • HP by 30%.
    • Stamina by 30%.
    • Stamina recovery by 30%.
    • Poise by 100.
    • Resistances by 50%.

Curse of Vitality

  • Enemies recover HP every second.
  • Increases Souls gained from defeated enemies.
  • Amounts depend on curse strength.

Curse of Wrath

  • Enemies recover more Stamina every second.
  • Increases Souls gained from defeated enemies.
  • Amounts depend on curse strength.

Strength Levels for Curses of Fortitude, Pride, Vitality and Wrath

Curse Strength Curse of Fortitude Curse of Pride Curse of Vitality Curse of Wrath
I +5% absorption, +10% defense and +5% Soul gain +10% damage and +5% Soul gain 10 + 0.1% HP every second and +2.5% Soul gain +10 Stamina every second and 1% Soul gain
II +10% absorption, +20% defense and +10% Soul gain +20% damage and +10% Soul gain 20 + 0.1% HP every second and +5% Soul gain +20 Stamina every second and 2% Soul gain
III +15% absorption, +30% defense and +15% Soul gain +30% damage and +15% Soul gain 30 + 0.1% HP every second and +7.5% Soul gain +30 Stamina every second and 3% Soul gain
IV +20% absorption, +40% defense and +20% Soul gain +40% damage and +20% Soul gain 40 + 0.1% HP every second and +10% Soul gain +40 Stamina every second and 4% Soul gain
V +25% absorption, +50% defense and +25% Soul gain +50% damage and +25% Soul gain 50 + 0.1% HP every second and +12.5% Soul gain +50 Stamina every second and 5% Soul gain
VI +30% absorption, +60% defense and +30% Soul gain +60% damage and +30% Soul gain 60 + 0.1% HP every second and +15% Soul gain +60 Stamina every second and 6% Soul gain
VII +35% absorption, +70% defense and +35% Soul gain +70% damage and +35% Soul gain 70 + 0.1% HP every second and +17.5% Soul gain +70 Stamina every second and 7% Soul gain
VIII +40% absorption, +80% defense and +40% Soul gain +80% damage and +40% Soul gain 80 + 0.1% HP every second and +20% Soul gain +80 Stamina every second and 8% Soul gain
IX +45% absorption, +90% defense and +45% Soul gain +90% damage and +45% Soul gain 90 + 0.1% HP every second and +22.5% Soul gain +90 Stamina every second and 9% Soul gain
X +50% absorption, +100% defense and +50% Soul gain +100% damage and +50% Soul gain 100 + 0.1% HP every second and +25% Soul gain +100 Stamina every second and 10% Soul gain

Primordial Fragment Drop rate from Bosses with Curse of Valor on

Boss Primordial Fragment Reward
Corrupted Gundyr 1 Primordial Fragment (25% drop rate)
Vordt of the Boreal Valley 1 Primordial Fragment (25% drop rate)
Aborr 1 Primordial Fragment (25% drop rate)
Curse-rotted Greatwood 1 Primordial Fragment (25% drop rate)
Crystal Sage 1 Primordial Fragment (50% drop rate)
Cathedral Guardian 1 Primordial Fragment (50% drop rate)
Deacons of the Deep 1 Primordial Fragment (50% drop rate)
Abyss Watchers 1 Primordial Fragment (100% drop rate)
High Lord Wolnir 1 Primordial Fragment (50% drop rate)
Old Demon King 1 Primordial Fragment (75% drop rate)
Pontiff Sulyvahn 1 Primordial Fragment (75% drop rate)
Aldrich, Devourer of Gods 1 Primordial Fragment (100% drop rate)
The Lordran Remnants 1 Primordial Fragment (100% drop rate)
The Fallen Protector and the Fair Maiden 1 Primordial Fragment (100% drop rate)
Yhorm the Giant 1 Primordial Fragment (75% drop rate)
Dancer of the Boreal Valley 1 Primordial Fragment (75% drop rate)
Oceiros, the Consumed King 1 Primordial Fragment (100% drop rate)
Twisted Knight 1 Primordial Fragment (100% drop rate)
Dragonslayer Armour 1 Primordial Fragment (100% drop rate)
Ancient Wyvern 1 Primordial Fragment (25% drop rate)
Trio of Explorers 1 Primordial Fragment (100% drop rate)
The Nameless King 1 Primordial Fragment (100% drop rate)
Champion Gundyr 1 Primordial Fragment (100% drop rate)
Mirror Knight 1 Primordial Fragment (100% drop rate)
The Twin Princes 1 Primordial Fragment (100% drop rate)
The Marauder 1 Primordial Fragment (100% drop rate)
Soul of Cinder 2 Primordial Fragment (100% drop rate)
Prince Dorthinus 1 Primordial Fragment (100% drop rate)
Princess Yngvil and Dearest Akseliane 2 Primordial Fragment (100% drop rate)
Sister Friede 1 Primordial Fragment (100% drop rate)
The Demon Prince 1 Primordial Fragment (100% drop rate)
Darkeater Midir 2 Primordial Fragment (100% drop rate)
Slave Knight Gael 2 Primordial Fragment (100% drop rate)
Halflight, Spear of the Church 1 Primordial Fragment (100% drop rate)

Notes

  • All curses stack between themselves.
  • Curse of Attraction is permanently enabled in Mythic Mode.
  • Curse of Attraction additional enemies are not compatible with multiplayer.
  • Mythic Mode removes the bonus soul gain from all curses.

Information here is accurate for version 2.15.

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