Changelog 2.13
# Classes
- Added Athlete class.
- Added Ashen Pyromancer class.
- Added Carthus Warrior class.
- Added Chef class.
- Added Crab King class.
- Added Forgotten Knight class.
- Added Monk class.
- Added Reaper class.
- Added Royal Swordsman class.
- Tweaked Acolyte class, now Dragon Knight class.
- Tweaked Captain class.
- Tweaked Cleric spells.
- Tweaked Herald stats, changed spells.
- Tweaked Heretic stats to mirror new Skeptic stats.
- Tweaked Hermit equipment.
- Tweaked Hunter weapons.
- Tweaked Jester spells.
- Tweaked Madman armor.
- Tweaked Marksman class, now Huntsman class.
- Tweaked Paladin stats, changed spells.
- Tweaked Priest class.
- Tweaked Pyromancer stats.
- Tweaked Sentinel armor.
- Tweaked Skeptic spells.
- Tweaked Sorcerer armor.
# Transformations
- Added "Visual Transformation" menu to Jiji.
- This allows you to select the old writ/elixir/oil effects.
- These selections persist through loading.
- Added Body Tint effects: these change the specular color, basically a more subdued phantom aura.
- Oil effects are now categorised under "Weapon Emission".
- Writ effects that affected the body are categorised under "Body Emission".
- Writ effects that affected the head are categorised under "Head Emission".
- Writ effects that affected the eyes are categorised under "Eye Emission".
- Elixir effects that affected phantom color are categorised under "Body Aura".
- Elixir effects that affected humanity form are categorised under "Humanity Aura.
- Added "Armor Transformation" menu to Jiji.
- This allows you to select a head and body armor override.
- These selections persist through loading.
- Added following armor transformations:
- Wanderer Set
- Carthus Swordsman Set
- Royal Swordsman Set
- Vordt's Set
- Throne Watcher Set
- Throne Defender Set
- Mirrah Cap
- Smelter Demon
- Removed Writ items.
- Removed Elixir items.
- Removed Oil items.
- Removed Insignia items.
- Removed Emblem items.
# Blade of Champions
- Blade of Champions is found near to the Firelink Shrine bonfire.
- Added Curent Journey information, telling you which mode you selected and the current journey count.
- Added an 'Achievements' system, replacing the Relic system that Magnum Ursus had.
- You can complete 4 achievements:
- Defying Death
- Kill the Soul of Cinder without dying once.
- Rewards the Relic of Eternity.
- Untouchable
- Kill the Soul of Cinder without being hit once.
- Rewards the Relic of Swiftness.
- Flameless
- Kill the Soul of Cinder and only light the necessary bonfires required to reach him.
- The bonfires you are allowed are listed in the submenu.
- Rewards the Relic of Sanctification.
- Sword and Board
- Kill the Soul of Cinder having never rolled once.
- Rewards the Relic of Protection.
- Stormageddon
- Kill Nameless King while only be able to walk.
- Rewards Titanite Slab.
- Relic of Power/Insanity/Legends/Myths items have been changed into the new relics.
# Magical Restraints
- Astrologer Lillian can now apply magical restraints to you.
- Mostly for self-made challenges or for achievements.
- Added Restraint: Roll, which blocks rolling
- Added Restraint: Backstep, which blocks backstep
- Added Restraint: Jump, which blocks jumping
- Added Restraint: Sprint, which blocks sprinting
- Added Restraint: Run, which blocks running (and sprinting)
- Added Restraint: Kick, which blocks kicking
# Soul Coalescence
- Replaces Masteries.
- Shrine Handmaiden can grant you a boon in exchange for souls when you are at 99 in a stat.
- Strength: boost equipment load by 30%.
- Dexterity: boosts max stamina by 30%.
- Intelligence: boosts max FP by 30%.
- Faith: boosts max HP by 30%.
- Luck: boosts soul absorption by 30%.
# General
- Added i-frames to Backstep.
- Added Curse inflict as a visible value in the menu to weapons that have it.
# Weapons
- Added i-frames during certain animation for Silver Knight Straight Sword, Short Bow & Beasthunter Saif.
- Adjusted the stat requirements for the Hex catalysts.
- Increased root motion for several weapon:
- Silver Knight Straight Sword - Weapon Art Light Follow-up
- Claws - Weapon Art Heavy Follow-up
- Caestus - Weapon Art Light & Heavy Follow-up
- Chariot Lance - Warcry First R2 (1H & 2H)
- Increased poise damage for Lance Class.
- Increased damage & decreased stamina costs for Lance's running R1 attack.
- Lance's fully charged R2 is now consists of six attacks/uncharged R2 is now consists of four attacks.
- Added burning model to Fire infused Fume Slated Swords.
- Meat Cleaver and Server now restore 1.5% HP per hit.
- Old Wolf Curved Greatsword has a new passive: Recovers HP with successive attacks, restoring 2% + 75 HP per attack once triggered.
- Bloodlust and Bewitched Alonne Sword now consumed 10% of the max hp per weapon art usage.
- Bewitched Alonne Sword's Seppuku now lasts 45 seconds and inflict 30 Curse build up per attack.
- Demon's Axe and Demon King's Greataxe Weapon Art now grant bonus fire damage like Boom Hammer.
- Updated some weapons' damage type.
- Change moveset for the below weapon:
- Greatsword:
- Sunlight Greatsword (Oath of Sunlight)
- Curved Greatsword:
- Server (Spin Slash).
- Pontiff Knight Greatsword (Frost Blade).
- Carthus Curved Greatsword (Spin Slash).
- Ultra Greatsword:
- Ivory King Ultra Greatsword (Ivory King's Valor).
- Great Hammer:
- Kirkhammer (Righteous Slam)
- Katana:
- Washing Pole (Storm's Fury).
- Curved Sword:
- Nil Bow and Blade (Black Hand's Cunning), now a paired weapon.
- Carthus Shotel, now have a new weapon art (Carthus Cunning).
- Added several shield catalysts:
- Disc Chime (Casts Miracles, Lightning affinity).
- Sanctum Shield (Casts Sorceries, Miracles & Pyromancies, Dark affinity).
- Loch Shield, changed into a shield catalyst (Casts Sorceries, Magic affinity).
# Armors
- Added the following set:
- Wanderer Set (Boosts max stamina).
- Carthus Swordsman Set (Boosts Slash damage).
- Royal Swordsman Set (Boosts Standard damage).
- Vordt's Set (Boosts Strength).
- Throne Watcher Set (Boosts magic defence).
- Throne Defender Set (Boosts lightning defence).
- Tweak several set's effect:
- Royal Soldier Set (Boosts Thrust damage).
- Ironclad Set (Boosts Strike damage).
# Spells
- Pungent Blade is now a Pyromancy.
- Removed the sound/VFX that occurs under a spell summon.
- Reduced the damage of Fire Surge to 40, removed the stagger and reduced shoot interval to 0.2
- Reduced the damage of Lightning Surge to 40, removed the stagger and reduced shoot interval to 0.2
- Reduced the FP cost of Lightning Surge to 10.
- Changed Explosive Soul Spear to Swift Soul Spear.
- Increased FP cost of Soul Eruption to 100.
- Chaos Beam now penetrates map.
- Lingering Chaos now causes knockdown.
- Teleport is now a Golden Sorcery. Changed its visual effect.
- Changed Supreme Pungent Blade to Noxious Blade, inflicts 30 Toxic on hit.
- Changed Pulsating Blade to Myiatic Blade, inflicts 20 Bleed every second for 5 seconds. Consecutive hits do not stack.
- Changed the damage type of several Physical spells (Standard/Strike/Slash/Thrust).
- Added new spells:
- Sorceries:
- Crystal Orb. Dropped by the Crystal Sage in the Grand Archives.
- Soul Instability. Transposed from Soul of Aldrich.
- Pyromancies:
- Geyser. Sold by Cornyx after giving him the Carthus Pyromancy Tome.
- Drizzle. Found in Archdragon Peak.
- Pulsating Mud. Sold by Cornyx after giving him the Great Swamp Pyromancy Tome.
- Bubble Wall. Sold by Cornyx after giving him the Great Swamp Pyromancy Tome.
- Black Star. Transposed from the Soul of Darkeater Midir.
- Miracles:
- Lightning Orb. Transposed from the Soul of Dragonslayer Armour.
- Static Field. Sold in the Warriors of Sunlight covenant.
- Squall. Sold in the Dragon Remnants covenant.
- Slicing Wind. Found in Farron Keep.
- Gale Force. Sold in the Dragon Remnants covenant.
- Cyclone Blast. Found in Lothric Castle.
- Whirlwind. Transposed from the Soul of the Ancient Wyvern.
- Blast Wave. Transposed from the Soul of the Nameless King.
- Blood Resonance. Sold by Karla after giving her the Deep Braille Divine Tome.
- Blood Orb. Found in Irithyll of the Boreal Valley.
- Blood Corruption. Dropped by the Beast of Lust.
- Blood Sacrifice. Found in the Profaned Capital.
- Blood Crystallization. Found in the Cathedral of the Deep.
- Conjuration:
- Added Mark of Attraction:
- Brands an enemy, making them take on a red form.
- Attracts conjured allies to them.
- Lasts 10 seconds.
- Sold by Conjurator Ellie.
- Added Banishing Ritual
- Banishes all conjured allies early.
- Sold by Conjurator Ellie.
# Rings
- You can no longer buy the Relic of Power/Insanity from Magnum Ursus while in Mythic mode.
- Reduced the power of Ring of Blades:
- Increases physical damage by 30/40/50/60/70/80.
- Reduced the power of Sigil of Magic:
- Increases magic damage by 30/40/50/60/70/80.
- Reduced the power of Sigil of Flame:
- Increases fire damage by 30/40/50/60/70/80.
- Reduced the power of Sigil of Thunder:
- Increases lightning damage by 30/40/50/60/70/80.
- Reduced the power of Sigil of Darkness:
- Increases darkness damage by 30/40/50/60/70/80.
- Added Eyri's Signet:
- Increases slash damage by 10/12/14/16/18/20%.
- Transposed from Corrupted Gundyr.
- Affixable.
- Added Ofydd's Signet
- Increases strike damage by 10/12/14/16/18/20%.
Transposed from Champion Gundyr.
- Affixable.
- Added Ifanna's Signet
- Increases thrust damage by 10/12/14/16/18/20%.
Transposed from Pontiff Sulyvahn.
- Affixable.
- Added Grufudd's Signet
- Increases standard damage by 10/12/14/16/18/20%.
Transposed from Fallen Protector.
- Affixable.
- Changed Relic of Power into Relic of Swiftness: boosts movement speed by 50%.
- Changed Relic of Legends into Relic of Eternity: reduces weapon stamina consumption by 50%.
- Changed Relic of Myths into Relic of Sanctification: boosts max HP, FP and Stamina by 50%.
- Changed Relic of Insanity into Relic of Protection: boosts all absorptions by 50%.
# Items
- Reduced Tarnished Coin and Cursed Tarnished Coin to 3 stacks.
- Changed the animation use of Rouge/Crimson Water to Consumable.
- Added on use and ongoing visual effects to some consumable items.
- Bloodthirsty Draconic Might and Bloodthirsty Draconic Fury no longer stop movement on use (they only slow down).
- Increased the range and Poise damage of Bloodthirsty Draconic Fire. It now also ignores shields.
# Conjurations
- You can now configure Body Emission, Body Aura and Body Tint for each of your conjured allies.
- This allows you to add a visual effect/phantom glow to your conjured ally, making them easier to spot.
- This is done via Conjurator Ellie.
- The visual effect/phantom glow can be different for each conjured ally.
# Bosses
- Moved the Marauder into the Lonely Hollow area.
- Changed the Marauder boss start to a normal fogwall start.
- High Lord Wolnir:
- Removed the skeletons that he spawns in.
- Reduced the dormant time on Wolnir's attacks so he is a bit more active in terms of aggression.
- Adjusted his health, absorptions and bracelets so that you'll need to break the bracelets to kill him most of the time.
- Removed Titanite Abomination.
- Increased soul drop from Corrupted Gundyr to 10,000.
# Treasure
- Shrine Handmaid now sells Ancient King set after Fallen Protector is killed.
- Demon Prince: Added Smelter Sword as a transposition.
- Added Dragonrider Halberd to Way of Blue covenant shop.
- Added Man Serpent Greatsword to Thieves' Pact covenant shop.
- Changed the Nestling trades:
- Added 10 types of petrified stones, each reward a variety of consumables.
- Singing Stone
- Warbling Stone
- Chanting Stone
- Crooning Stone
- Humming Stone
- Shouting Stone
- Whistling Stone
- Chirping Stone
- Groaing Stone
- Purring Stone
- Added 4 specific trades:
- Estus Shard -> Handmaid's Ladle
- Undead Bone Shard -> Great Lord Greatsword
- Skull Ring -> 3 Titanite Slab
- Rubbish -> Adventurer's Set
# Enemies
- Archive Scholar wax now reduces Magic absorption.
- Boreal Outrider Sentinel/Assassin now always drop Titanite Chunks or a Titanite Slab (80%/20%).
- Increased the HP and soul drop of the Boreal Outrider Sentinel/Assassin.
# NPC
- Solaire of Astora now has the Strengthen Covenant functionality.
- Increased the damage scalar of a few early game intruders so their damage output isn't so low.
# Memories
- Made the baseline damage of enemies lower.
- Made the baseline soul drop of enemies higher in Memory of Strength.
- Changed Easy to be 0.5* to enemy damage and health. Reduces soul absorption by 50%.
- Changed Normal to be a 1.0* to enemy damage and health. No change to soul absorption.
- Changed Hard to be a 1.5* to enemy damage and health. Increases soul absorption by 50%.
- Changed Very Hard to be a 1.75* to enemy damage and health. Increases soul absorption by 100%.
- Changed Mythic to be a 2.0* to enemy damage and health. Increases soul absorption by 150%.
# Map
- Reduced the number of flies in the Ariandel pit room to reduce the chance of hitting enemy limit and causing a CTD.
- Adjusted enemy count and layout in Lothric Castle to reduce the chance of hitting enemy limit and causing a CTD.
- Adjusted enemy count and layout in Grand Archives to reduce the chance of hitting enemy limit and causing a CTD.
- Archdragon Peak:
- Added some enemies to the old Titanite Abomination area.
- Moved Gaius the Mighty so he intrudes in the doorway that leaves the Titanite Abomination area.
- Filianore's Rest
- Added roaming Fallen Abominations in the dunes after Slave Knight Gael is defeated.
- High Wall
- Moved the Irithyll Knight into the back area of the Consumed Gardens.
- Smouldering Lake
- Changed the upper rocky area in Smouldering Lake: now has demon corpses and a archtree stump instead of a tower
- Moved Helia of the Lake near to the stump.
- Added a Black Knight next to a Demon Firesage corpse.
- The Ballista is now disabled by default.
- Untended Graves
- Changed the approach to Champion Gundyr
- Now has a few more coffin objects
- Removed the weak Undead Clerics, now there are 2 Black Knights.
# Summons
- Added Huntmaster Ava as a summon for Oceiros.
# Bugfixes
- Fixed duplicate localization keys causing some descriptions to be broken.
- Adjusted some weapon moves so flat damage addition doesn't cause them to rebound.
- Okami transformation should no longer hide hands.
- Daughter of Crystal Kriemhild intruder AI should now function
- Daughter of Crystal Kriemhild should now drop her items only once.
- Fixed Sanctum Mace & Black Scorpion Stinger's Weapon Art applying aux inflict other than Poison.
- Fixed an oversight in the Backstep hks, should fix Fool's Sigil not working with backstep R1 attacks.
- Save and quitting after using the High Lord Wolnir bonfire should no longer place you at the Catacombs of Carthus bonfire when you reload.
- Save and quitting in Profaned Capital should no longer place you at the Irithyll Dungeon bonfire after you reload.
- Fixed Loch Shield's model.
- Supreme Black Flame Arc no longer reduces max FP.
- Fixed Hybrid Catalyst +10 reinforcement requiring 3 Titanite Slabs.
- Removed the sound effect that occurs when Benjin is disabled in Undead Settlement.
- Fixed Teleport not working correctly when not at 99 casting speed. It will now teleport you properly irrespective of casting speed.
- Fixed Mournful Flames' description.
- Restored Eleonora's lifesteal VFX.
- Fixed Sword Master phantom not using friendly battle goal.
- Fixed the FTH requirement of Gwynevere's Abnegation when casted with a Laughing infused spell tool.
- Fixed the INT/FTH requirements of Whisper of Despair.
- Fixed Domhnall of Zena talk.
page revision: 2, last edited: 22 Dec 2021 16:56