Changelog 2.11
# Gauntlet Mode
- Added a new NPC: Oathkeeper Xavius to host the Gauntlet menu.
 - The Fire Keeper is now absent in Gauntlet mode.
 - He is found in sitting on a chair in the corner that the Fire Keeper occasionally stands in.
- Removed access to most of the other shops in Firelink Shrine so that Oathkeeper Xavius is the main source of items.
 - Jiji and Grudore shops remain since they don't overlap with Xavius.
- Restored access to the memories while in Gauntlet Mode.
- Begin new journey is now accessible after you kill the Soul of Cinder, you no longer need to kill every boss to unlock it while in Gauntlet Mode.
- The starting items for Gauntlet Mode are now found near Oathkeeper Xavius as treasures.
- Added Ring of Sacrifice to gauntlet shop.
- Added the covenant items and each rank of it to a Covenant shop at Oathkeeper Xavius.

# Classes
- Renamed Summoner class to Conjurator
 - Changed loadout to use the new Pyromancy based conjuration spells.

# Weapons
- Changed default Farron Greatsword WA back to Parry.
 - Added method to get Stomp version of Farron Greatsword.
- Reduced minimum stamina for Cannon/Church Cannon to 80.
- Reduced FP pause from WA to 2 seconds.
- Tackle WA is now much faster.

# Spell Tools
- Adjusted several of the dark catalysts so they now cast specific combinations of Sorcery/Miracle/Pyromancy instead of them all having the ability to cast all three.
- Adjusted the INT/FTH distribution for several catalysts.
- Added affinity to a specific damage type to each catalyst.
 - Affinity boosts that damage type by 10%.
 - Note that having 2 catalysts out at the same time will nullify this effect.
- Hybrid catalysts can now be reinforced to increase base damage.
- Reduced max spellbuff to 250.
- Throbbing infusion now reduces FP consumption by 10%.

# Armor
- Gauntlets/Leggings now share the same icon as the Torso. This has been done mainly to free up icon space.
- Added a border flair to the armor icons so they are visually easier to scan through.

# Rings
- Ring of Momentum: 
 - Now adds 15/13/10/8/6/3 stamina cost to quickstep roll. 
 - Affixable.

- Bell of Grace
 - Now extends jump distance by 75/100/125/150/175/200%.
 - Affixable.

- Dashmaster's String
 - Now increases movement speed by 25/30/35/40/45/50%.
 - Affixable.

- Ring of Retreat
 - Now increases backstep distance by 15/30/50/65/80/100%.
 - Affixable.

- Gower's Ring of Retribution (was Gower's Ring of Protection)
 - Grants 10/12/14/16/18/20% chance to cause Shatter for 5 seconds whenever you are hit on the back. Shatter causes your attack to deal 100% more damage.
 - Affixable.

- Old Man's Gambit
 - Grants 5.0% chance to cause Shatter. Shatter causes your attack to deal 100% more damage.
 - Affixable.

- Hornet Ring
 - Increases damage of backstabs and ripostes by 50/60/70/80/90/100%.
 - Affixable.

- Assassin's Mark
 - Increases damage of backstabs and ripostes from daggers by 100/120/140/160/180/200%.
 - Affixable.

- Elden Ring
 - Increases damage of backstabs and ripostes from halberds by 100/120/140/160/180/200%.
 - Affixable.

- Carthus Milkring:
 - Reduces roll stamina consumption by 25/30/35/40/45/50%.
 - Lengthens your roll distance by 25/30/35/40/45/50%.
 - Affixable.

- Greatwood Remnants:
 - Increases physical defense by 50/60/70/80/90/100% but shortens your roll distance by 40%.
 - Affixable.

- Fool's Sigil:
 - Cycles between beneficial effects every 10 seconds, but movement is randomised too.
  - Strength: boosts attack by 15/20/25/30/35/40%.
  - Defence: boosts absorption by 15/20/25/30/35/40%.
  - Fervor: boosts stamina recovery by 10/20/30/40/50/60.
  - Focus: reduces stamina and FP consumpion by 15/20/25/30/35/40%.
  - Movement speed is also adjusted, between -50% and +50%.
 - Affixable.

- Ring of Conjuration:
 - Boosts damage of conjured allies by 20/40/60/80/100/150%.
 - Affixable.

- Bellowing Dragoncrest Ring:
 - Reduces FP consumption of Sorceries by 7.5/10/12.5/15/17.5/20%.

- Witch's Ring:
 - Reduces FP consumption of Pyromancies by 7.5/10/12.5/15/17.5/20%.

- Ring of the Sun's First Born:
 - Reduces FP consumption of Miracles by 7.5/10/12.5/15/17.5/20%.

- Unholy Remains:
 - Grants 15% boost to the power of spells, but reduces healing effectiveness by 50/45/40/35/30/25%.

- Spirit Amethyst:
 - Boosts potency of all spells by 7.5/10/12.5/15/17.5/20%.

- Wretched Pendant:
 - Grants 15% boost to Physical damage, but reduces healing effectiveness by 50/45/40/35/30/25%.
 - Affixable

- Cursed Ring of Vengeance
 - Increases all melee damage by 10%.
 - Reduces max HP by 50%.

# Covenants
- Renamed Ritualist Pact convenat item to Conjurator's Pact.
 - Changed effect to boost absorption of conjured allies by 10/20/30/40/50%.

# Items
- Undead Hunter Charm now reduces HP recovery effectiveness to 0%, preventing other forms of healing too.
- Draconic Fire/Draconic Might/Draconic Fire Orbs and Draconic Fury no longer require you to be naked to use.

# Spells
- Restored FP pause after cast: 
 - 3 seconds for most spells.
 - 1 second for dart/flashsword spells.

- Changed the FFX of Path of Frost to a nicer one.

- Added Teleport spell:
 - Teleport in the direction of travel. Lack of movement will result in no change of position.
 - Occurs as soon as you cast, allowing you to cover a large distance quickly. However it will cost FP each time, making it expensive to do so.
 - Transposed from Aldrich soul.

# Map
- Memory of Endurance:
 - Closed off the area behind the fallen tower and added collision.

- Smouldering Lake:
 - Overhauled the lake area with new objects.
 - Moved Helia of the Lake to a new location.
 - Removed 2 of the sandworms.
 - Added the 2 removed sandworm treasure to 2 new corpse treasures.
 - Added 3 patrolling Demons
 - Added 1 patrolling Demon Cleric

- Cemetery of Ash:
 - Sword Master now patrols the flat roof area that leads to the rafters.

- High Wall of Lothric:
 - Moved the Pursuer intruder into the upper section of Ocerios's area.

- Irityll:
 - Irithyll Common bonfire is now available without needing to kill the Pursuer.

- Irithyll Dunge:
 - Profaned Capital bonfire is now available without needing to kill the Pursuer.

# NPC
- Added Abyss Watcher Vernix:
 - Found in the Abyss Watcher boss room after they have been defeated.
 - Allows you to transfuse the Abyss Watcher soul into Farron Greatsword (Parry) or Farron Greatsword (Stomp).
- Renamed Ritualist Ellie to Conjurator Ellie.
  - She now sells Ring of Conjurator if you defeat the Abyss Watchers.

# Intruders
- Intruders now only appear if you are embered.
- Reduced the HP of several intruders.
- Reduced the stagger resistance of several intruders.
- Changed the stagger resistance steps to 1/2/3/4, instead of 1/3/5/7.
- Intruders that used Divine Blessings now use Elizabeth Mushroom instead.

# Phantoms
- Phantom prompts now appear as summon signs instead of phantom form.
- Added Sword Master as a summonable phantom in Untended Graves for Champion Gundyr. Replaces old-type summon.
- Sellsword Luet: adjusted AI.
- Maldron: adjusted AI. Will now point down on weak enemies randomly.

# AI
- Sword Master: updated AI.
- Butcher: updated AI.
- Greirat: updated AI.
- Kirk: updated AI. Will taunt you if you get low.
- Alva: updated AI.

# Bosses
- Corrupted Gundyr:
 - HP is now 8000.
 - Increased damage output a bit.

- Vordt:
 - HP is now 4000.
 - Physical absorption is better.
 - Frost Breath is now 360.

- Aborr:
 - HP is now 5000.
 - Reduced damage output.
 - Removed damage boost from Enrage.
 - Aborr can now potentially be staggered.

- Crystal Sage:
 - HP is now 6000.

- Cathedral Guardian:
 - HP is now 6000.

- Aldrich:
 - HP is now 10,000.

- Nameless King:
 - HP is now 16,000.
 - Increased damage output.

- Champion Gundyr:
 - HP is now 10,000.
 - Increased damage output.

- Sister Friede:
 - HP is now 7000/11,000.
 - Increased damage output.
 - Increased elemental absorption.

- Father Ariandel:
 - HP is now 9000.
 - Increased elemental absorption.

- Demon Prince:
 - HP is now 9000/18,000.

- Darkeater Midir:
 - HP is now 20,000.

- Slave Knight Gael:
 - HP is now 18,000.

- Forlorn Giant:
 - HP is now 9000.

# Enemies
- Slowed down parts of Aborr's moveset so they suit his heavyset nature better.
- Sped up parts of the Forlorn Giant's moveset so he is more of a threat as a boss.
- Altered the AI for the Forlorn Giant so he is more aggressive than a normal giant.
- Increased the HP of several big enemies.

# Companions
- Removed the old companion system and related items.

# Conjuration
- Added conjuration spells to Pyromancy, that act like the old companion system.
 - Conjure Skeleton
  - Found in Undead Settlement.
 - Conjure Hollow
  - Sold by Conjurator Ellie.
 - Conjure Hound
  - Sold by Conjurator Ellie.
 - Conjure Warrior (Carthus Swordsman)
  - Found in Smouldering Lake.
 - Conjure Sentinel (Lothric Knight)
  - Found in Lothric Castle.
 - Conjure Lycanthrope
  - Found in Road of Sacrifice.
 - Conjure Knight (Black Knight)
  - Transposed from Marauder soul.
 - Conjure Watcher (Abyss Watcher)
  - Transposed from Abyss Watcher soul.
 - Conjure Gargoyle
  - Found in Profaned Capital.
- These can be used in any map, and multiple can be active at once.
- They last 50 seconds, after which you must re-use the spell to conjure them again.
- They are immune to status effects.

- Added Ferverous Ritual:
 - Boosts the damage of conjured allies by 20% and increases stamina recovery by 30. 
 - Lasts 30 seconds.

- Added Major Restoration Ritual:
 - Restores 50% HP of conjured allies over 1 second.

- Added Minor Restoration Ritual:
 - Restores 20% HP of conjured allies over 1 second.

- Added Sacrificial Ritual:
 - Sacrifice self, reducing max HP by 99%. 
 - Empower active conjured allies massively, boosting damage by 100% and granting immunity to damage.
 - Lasts 30 seconds.

# Bugfixes
- Fixed missing warp list title in warp menu.
- Fixed several Demon Clerics in m38 that lacked fire orb support
- Darksign is now given after Journey Configuration, to prevent warping out before starting a journey. 
- Fixed Corrupted Gundyr BGM playing incorrectly.
- Fixed Way of Blue description.
- Cathedral Guardian now dies if he falls off the balcony.
- Memory of Endurance now ends sub-waves after 120 seconds to circumvent odd bugs where enemies aren't killable.
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