Changelog 2.05
# Weapon
- Changed Dark Infused Torch VFX.
- Added Luck Infused Torch VFX.
- Changed holster/holding position for sidearms (Except Rosamarinus and Fist of Gratia).
- Changed Blunderbuss animation.
- Repeating Pistol now correctly fired 2 bullets at once, attack correction were adjusted.
- Rearranged MLGS tae event and sounds, should match the animation correctly and the transition between R2s are smoother.
- Minor adjustment to Tonitrus, allowing player to turn during the initial animation of the Sparks weapon art.
- Tonitrus's buff applied Blue Lightning vfx to the weapon now.
- Each Sidearm now have distinctive sounds (Except Rosamarinus and Fist of Gratia).
- Buffed Holy Flame, melee damage and WA damage is now on par with other Magical Flame.
- Buffed Pyromancy Flame, now Air Juggled the enemy when struck by the weapon art, decrease the Weapon Art cost and gave it passive stamina regen.
- All Pyromancy dedicated catalysts (Magical flame such as Sorcerous Flame does not count) will now remove leeches when held.
- Removed the "easier to be staggered" mechanic from Spell Tools, should get rid of the lava dance bug. 
- Increase the melee range for all Spell Tools.
- Changed Fool's Catalyst Weapon Art: It is now Fluorescent Flare, deal physical damage that scales off LUCK and costs 50 FP per cast.
- Rampart Golem Lance should now correctly utilize Lance moveset.
- Elemental and normal Arrows/Bolts/Greatarrows now benefits from bow/crossbow/great bow scaling.
- Changed some moveset for the following weapon class: Straight Sword, Curved Sword, Spear, Axe, Greataxe, Greatsword, Reapers, Hammer, Katana & Halberd.
 - Straight Sword - Anri's Straight Sword (Stance)
           - Astora Straight Sword (Stance)
          - Sunlight Straight Sword (Oath of Sunlight)
          - Crystal Straight Sword (Stance)
          - Silver Knight Straight Sword (Silver Knight's Grace)
          - Firelink Sword (Ember)
          - Hallowed Sword (Stance)
          - Irithyll Straight Sword (Stance)

 - Curved Sword   - Beasthunter Saif (Hunter's Fury)
          - Carthus Curved Sword (Spin Slash)
          - Crescent Moon Sword (Crescent Blade)
          - Rotten Ghru Curved Sword (Spin Slash)
          - Smouldering Curved Sword (Spin Slash)
          - Blind (Spin Slash)
          - Burial Blade (Whirlwind Fury)

 - Spear      - Demon's Spear (Stance)
          - Firelink Spear (Ember)
          - Rotten Ghru Spear (Charge)
          - Saint Bident (Stance)
          - Silver Knight Spear (Lightning Stance)
          - Smouldering Spear (Charge)
          - Winged Spear (Stance)

 - Axe          - Brigand Axe (Warcry)
          - Guillotine Axe (Forceful Slash)
          - Serpentine Hatchet (Stomp)

 - Greataxe      - Demon's Great Axe (Warcry)
          - Dozer Axe (Stomp)
          - Golem Axe (Wind Rush)
          - Missionary Axe (Spin Slash), it is now a Paired Greataxes
          - Serpentine Battle Axe (Spin Slash), it is now a Greataxe instead of Axe

 - Greatsword      - Bastard Sword (Stomp)
          - Firelink Greatsword (Ember)
          - Flamberge (Stance)
          - Hallowed Greatsword (Charge)
          - Irithyll Greatsword (Stance)
          - Man Serpent Greatsword (Stomp)
          - Stone Greatsword (Tranquil Walk of Peace)
          - Sunlight Greatsword (Oath of Sunlight)

 - Reaper      - Great Corvian Scythe (Neck Swipe)
          - Burial Scythe (Hunter's Reaping)

 - Hammer      - Hammer of the Great Tree (Warcry)
          - Wooden Mallet (Spin Bash)
          - Irithyll Mace (Perseverance)
          - Blacksmith Hammer (Perseverance)
          - Tonitrus (Sparks)
          - Tailbone Club (Unleash Dragon)
          - Sanguinus (Bloodlust)

 - Katana      - Uchigatana (Spin Slash)
          - Black Blade (Hold)
          - Chaos Blade (Mushin)
          - Makoto (Ichimonji)

 - Halberd      - Hunter Axe (Spin Sweep)
          - Red Hilted Halberd (Perseverance)
          - Dragonrider Halberd (Stance)
          - Giant's Halberd (Stance)
          - Crescent Axe (Warcry)

 - Great Hammer   - Bloodletter (Sanguine Wrath)

# Magic
- Sorted all spells. Each ascended spell should be right after their normal version now.
- Changed the FX of Crystal Storm, should be a bit more toaster friendly now.
- Changed the FX of Blizzard, its visual appearance matches more the theme of the spell.
- Changed Quickened Soul Stream to use the Quick Soul Arrow cast animation (no more broken consecutive/rolling/running casts).
- Changed Homing Farron Dart to Refined Farron Dart.
- Changed Homing Soul Arrow to Explosive Soul Arrow.
- Changed Homing Soul Spear to Explosive Soul Spear.
- Added homing to 90 degrees to Soul Wave by default.
- Increased the damage of Acid Surge from 5 + 0.05% to 5 + 0.1%.
- Added a new pyromancy: Chaos Beam, transposed from the Soul of the Demon Prince.
- Reduced the poise damage of Homing Soulmass, Surging Soulmass, Homing Crystal Soulmass, Weakening Crystal Soulmass, Wrathful Orbs and Affinity.
- Caressing Tears can now reduce toxic and curse build up (it only could remove toxic status after it was inflicted until now).
- Supreme Lightning Blade now used Sunlight Blade vfx.
- Frozen Weapon and Supreme Frozen Weapon are now affected by duration extending equipment like the other aux spell buffs.
- Changed the VFX of Writhing Deep.
- Reduced the damage of Black Flame to 150 [50].
- Added sound to Lothric's Holy Spear, Chaos Beam and Angelic Barrage.

# Ascension
Ascended spells are obtained throught their respective scribes. It is required that the normal version of the spell is in the inventory.
The price to ascend a spell is 10, 15 or 20 Crystal Fragments/Fire Seeds/Holy Fragments/Abyssal Fragments depending on the spell. 
The normal version of the spell is not consumed upon ascension.

Added the following Ascended Sorceries:
- Refined Blinding Light
- Refined Cast Light
- Refined Chameleon
- Refined Farron Flashsword
- Refined Hidden Weapon
- Refined Shockwave
- Extended White Dragon Breath
- Focused Crystal Hail
- Homing Farron Hail
- Heavy Old Moonlight
- Heavy Soul Greatsword
- Lingering Pestilent Mist
- Lingering Snap Freeze
- Repeating Soul Orb
- Repeating Crystal Orb
- Swift Orbs of Judgment
- Swift Soul Wave
- Supreme Frozen Weapon
- Surging Soulmass
- Weakening Crystal Soulmass
- Refined Aural Decoy
- Mass Hidden Body
- Skilled Repair
- Mass Spook
- Impenetrable Wall of Light
- Lingering Unleash Magic
- Repeating Blizzard
- Repeating Crystal Storm

Added the following Ascended Pyromancies:
- Incendiary Fireball
- Weakening Fire Orb
- Lingering Acid Surge
- Lingering Carthus Beacon 
- Supreme Carthus Flame Arc
- Great Flash Sweat
- Lingering Poison Mist
- Lingering Power Within
- Refined Profuse Sweat
- Fortified Rapport
- Refined Sacred Flame
- Lingering Toxic Mist
- Fond Warmth
- Incendiary Bursting Fireball
- Chaos Vortex
- Refined Fire Surge
- Incendiary Whip  
- Refined Flame Fan
- Lingering Floating Chaos
- Homing Chaos Fire Orb
- Incendiary Combustion
- Lingering Immolation
- Refined Lingering Chaos
- Great Cataclysm
- Distant Profaned Flame
- Great Seething Chaos
- Swift Boulder Heave
- Summon Earthfall
- Quickened Earthquake
- Homing Heave Earth
- Incinerating Chaos Beam
- Lingering Iron Flesh
- Lingering Rockflesh
- Repeating Chaos Storm
- Repeating Firestorm
- Great Fecal Expulsion

Added the following Ascended Miracles:
- Supreme Blessed Weapon
- Lingering Bountiful Light
- Lingering Bountiful Sunlight
- Quickened Caressing Tears
- Supreme Darkmoon Blade
- Refined Force
- Extended Great Heal
- Supreme Magic Barrier
- Extended Heal
- Extended Heal Aid
- Divine Relief
- Refined Homeward
- Sunlight Blade
- Extended Med Heal
- Lingering Perseverance
- Extended Projected Heal
- Lingering Replenishment
- Extended Sacred Oath
- Extended Soothing Sunlight
- Storm Spear
- Refined Lightning Arrow
- Lightning Surge
- Sunlight Stake
- Sunlight Storm
- Lingering Overwhelming Power
- Homing Sunlight Spear
- Wrathful Wave
- Weakening Wrathful Orbs
- Angelic Punishment
- Refined Divine Arrow
- Emit Divine Wrath
- Quickened Halo
- Homing Lothric's Holy Spear
- Refined Way of White Corona
- Quickened Wrath of the Gods
- Mass Tears of Denial
- Repeating Heavenly Thunder
- Quickened Holy Schism
- Repeating Pillars of Light
- Extended Ghostly Assault
- Repeating Proof of a Pact

Added the following Ascended Hexes:
- Lingering Atonement
- Supreme Black Flame Arc
- Supreme Dark Blade
- Refined Dead Again
- Bottomless Deep Protection
- Lingering Numbness
- Supreme Pulsating Blade
- Supreme Pungent Blade
- Lingering Repel
- Curse of Silence
- Echo of Despair
- Heavy Abyssal Edge
- Pursuers
- Weakening Black Fire Orb
- Refined Black Fire Scatter
- Scorching Black Fire Vestiges
- Scorching Black Flame
- Quickened Black Serpent
- Lingering Cascading Deep
- Explosive Climax
- Cursed Dark Bead
- Forceful Dark Dance
- Refined Dark Edge
- Refined Deep Barb
- Quickened Dorhys' Gnawing
- Gnawing Swarm
- Gravelord Sword
- Weakening Deep Soul
- Quickened Soul Dregs
- Great Lifehunt Scythe
- Scorching Mournful Flames
- Refined Nibble
- Refined Surging Deep
- Curse of Agony
- Great Writhing Deep
- Black Fire Whip
- Deep Overflow
- Repeating Swarm
- Repeating Dreg Torrent
- Scorching Recollection
- Repeating Yearning Dregs

# Armor
- Added Insignias/Emblems for the following set:
 - Gallant Set
 - Warden Set
 - Dull Gold Set
 - Fluted Set
 - Huntsman Set
 - Mirdan Set
 - Sentinel Set
 - Old Raggedy Set
 - Charlatan Set
 - Martyr Set
 - Pickpocket Set
 - Magician Set

- Added physics to the following set:
 - Dragonrider Set
 - Vileblood Set
 - Quicksilver Set

# General
- Quickstep now consumed 20 stamina regardless of weapon class.
- Changed the description of the covenant tokens to mention Spell Ascension.

# Shield
- Several shields with innate effect will have an in-game icon to reflect the effect now.

# Map
- Removed the trigger box for the Abyss from the map.
- Shifted some Mimics in some areas to make them less obvious

# Boss
- Tweaked the start of the Twisted Knight fight.
- Changed the Primordial Fragment drop rate from Dismal Knight to match that of Vordt

# Consumable
- Added new cosmetic Oil:
 - Sunlight Oil - Applies Sunlight Blade vfx to weapon.
 - Bolt Oil - Applies Blue Lightning vfx to weapon.
 - Enchanted Oil - Applies Pacify vfx to weapon.
 - Scorching Oil - Applies Lorian's Greatsword vfx to weapon.
 - Rotten Oil - Coat weapon with living maggots.
 - Gust Oil - Applies Storm Ruler vfx to weapon.
- Changed the VFX of Writ of Immolation.

# Covenant
- Expanded Servant of the Rat inventory:
 - 5 Rat Tails:
  - Cleansing Pendant

 - 3 Rat Tails: 
  - Titanite Fragment
  - Inferi Petal
  - Combustum Petal
  - Vindicti Petal
  - Barathrum Petal
  - Celeritas Stem
  - Veloxi Moss
  - Budding Green Blossom
  - Blooming Purple Moss Clump
  - Purging Stone

 - 1 Rat Tail:
  - Green Blossom
  - Bloodred Moss Clump
  - Purple Moss Clump
  - Rime-blue Moss Clump
  - Old Growth Balm
  - Vine Balm
  - Blackweed Balm
  - Goldenfruit Balm

- Expanded Company of Champions inventory:
 - 50 Awestones:
  - Soul of a Fallen Champion

 - 20 Awestones:
  - Soul of a Fallen Paladin
  - Soul of a Fallen Sentinel
  - Soul of a Fallen Sage
  - Soul of a Fallen Warrior
  - Soul of a Fallen Astrologer
  - Soul of a Fallen Berserker

# Npc
- Anri should be more durable now during the fight with Aldritch.
- Helia (Pyromancy Scribe) now have Cuculus's face.

# Bugfixes
- Fixed the name/summary/description of spells.
- Fixed the stat requirements of some spells when using the Laughing infusion.
- Fixed several infusion entries using the incorrect AtkElementCorrectParam/Materials and some with incorrect scaling.
- Fixed the drop chances of Lifegem from the Scimitar wielding skeleton in Catacombs of Carthus.
- Fixed the drop chances of Veloxi Moss from the Lycanthrope Hunter.
- Spellbound items carry limit should be only 1 now.
- Frozen Pine Resin and Carthus Rouge effect are now similar to the aux effect gained from infusion.
- Armor clipping should be fixed or are kept to minimum (mostly) now.
- Black Flame (Catalyst), Caitha Chime (wp_a_1324) and Fool's Catalyst should now work as intended.
- Dark Flamberge and Curse Morion Blade should work as intended now.
- Blessing of Rosaria should work as intended now.
- Fixed the Greatsword class weapon One Handed R2, which the player is able to cancel into the second R2 upon pressing the R2 button again.
- Fixed an oversight for Corrupted Talisman, which the Weapon Art spawn much lesser bullet when casted with Left Hand.
- Fixed No FP Animation for a298 & a299 (Firestrom and Force Spell Tool), you are no longer able to move during the whole animation, animation were sped up to compensate.
- Cannon Projectile now correctly line up with the barrel instead of firing from overhead.
- Fixed Wanderer's Emblem incorrectly apply Lether Boots visual to the player when used.
- Fixed Heave Earth not moving straight forward.
- Prevented an exploit in the Memory of Skeletons which meant you could get millions of souls easily.
- Fixed the name of the Witchtree Branch when Laughing infused.
- Fixed Magic Gems not being available in the Item Forge after lighting the Central Irithyll bonfire.
- Fixed several Refined spells still using FP for casting.
- Fixed description of Immolation and Sanguinus (Hammer).
- Fixed the lava dance bug caused by Spell Tools.
- All Pyromancy Flames with Combustion Weapon Art should now properly consume stamina when used in conjunction with Weapon Skill Shield.
- Fixed hitbox for Alternate Katana moveset 1 Handed 4th R1 not registered properly.
- Fixed Chaos Blade self hp reduction per hit. Should correctly reduce 3% of max hp now.
- Fixed Fool's Catalyst Weapon Art for the infused variant.
- Fixed Burial Scythe's 2H R2 not having a hitbox on shaft.
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