Changelog 1.92
# Classes
- Changed the starting armor set of the Heretic (end of an era).
- Changed the starting armor set of the Summoner.
- Assassin now starts with the Ring of Grace instead of the Silvercat Ring.

# Weapons
- Changed Fire infusion back to regular elemental scaling (not psudo-raw).
- Increased the INT/FTH multipliers for Fire and Dark so the triple stat investment is worth slightly more.
- Increased the FP cost of Combustion, Abyssal Grasp, Divine Retribution, Beckon Soul WAs.
- Changed the Black Flame VFX to one that matches the dark sorceries VFX (no longer the Dark Hand VFX).
- Increased the FP cost of Wrath of the Gods WA for the Saint's Talisman to 40.
- Bulwark Shield now has the following effect: increases Dark absorption by 10%.
- Smouldering Talisman WA is now like the new Immolation.

# Spells
- Changed Whisper of Despair bullet vfx to the blue skull.
- Dark Blade secondary effect is now boosts all absorptions by 10% (25% when ascended).
- Immolation spell is now: Immolate oneself for 25% HP, leaving a trail of fire in your wake for 15 seconds. The fire deals 50 Fire damage per tick. Lasts for 30 seconds when ascended.

# Rings
- Changed Prisoner's Chain to: Grants 5 Vigor, Endurance and Vitality but reduces absorption by 10/9/8/7/6/5%.
- Changed the +stat rings to: Increases <stat> by 6/8/10/12/14/16
- Deep Ring effect is now: Periodically leave a wake of abyssal explosions behind you.

# Items
- Increased the FP cost of the spellbound items.
- The boss respawn tomes are now dropped by the bosses once again, and act like tools, rather than consumables.
- Tome: Champions of Yore is dropped by Lord Zakar.
- Changed Inciting Bone to Beckoning Bone: allows you to recall active companions to your position.

# Map
- Removed the concept of locked chests. Those chests are now just normal chests. The key items have been replaced with suitable titanite drops.

# NPCs
- Reverted the Painter esd back to the original, removed the relationship stuff.
- Added a new option to the Fire Keeper: Seduce (BONK!).

# Companions
- Increased FP cost of the Opus items.
- Ritualist Pact now enables hollow summoning of companions and for multiple to summoned concurrently.
- Companions now appear for limited number of seconds at a time. They can be re-summoned after this period, but cannot be whilst active.
 - Solaire: 60         # 1 min
 - El Crabbo: 300      # 5 min
 - Rocky: 120          # 2 min
 - Sluggo: 300         # 5 min
 - Father John: 120    # 2 min
 - Gimbal: 60          # 1 min
 - El Hueso: 120       # 2 min      
 - Moxie: 180          # 3 min
 - Erekris: 30         # 30 sec
 - Metora: 60          # 1 min
 - Farold: 30          # 30 sec
 - Zarloth: 30         # 30 sec
 - Praxos: 30          # 30 sec
 - Woof: 180           # 3 min
 - Alfreda: 60         # 1 min
 - Tashi: 30           # 30 sec
 - Bazdulk: 30         # 30 sec
- Added the following rings:
 - Dial of Obedience: increases duration of a companion to 60 seconds.
 - Offering of Might: Boosts the damage of companions by 50% whilst worn.
 - Offering of Tenacity: Boosts the absorption of companions by 20% whilst worn.
 - Offering of Fortitude: Boosts the poise of companions by 100 whilst worn.
 - Offering of Vitality: Boosts the HP of companions by 100% whilst worn.
 - Offering of Companions now restore 1% HP per second whilst worn.
 - Offering of Fervor: Companions now gain an additional 30 stamina recovery whilst worn.
- Removed the forced desummoning when you enter a boss fight.

# Bugfixes
- Fixed chest glitch in Profaned Capital.
- Fixed Forlorn's location in Road of Sacrifices.
- Fixed Kris Blade having Dark ABS reduction applied twice.
- Fixed Ring of Power/Insanity damage application, now applies to spells.
- Fixed Numbness description.
- Fixed Ascended Numbness not applying the camera change.
- Fixed Ascended Abyssal Edge not using the ascended attack.
- Wanderer's Set should no longer make you invisible.
- Changed VFX for Writ of Immolation/Divinity.
- Adjusted Lordran Remnants emevd, should allow the second and third bosses to appear for clients.
- Remy that Rat should no longer appear in Dark Firelink Shrine.
- Fixed Hammer moveset Warcry charged attacks using less added damage and less aux than the non-charged versions (it is now equal).
- Brightbug now boosts absorption as the description states.
- Stone Greatsword WA (Tranquil Walk of Peace) description now states that is slows and drains stamina, which is its actual effect.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License