Changelog 1.61
# General
- Poise no longer blocks Uppercut, Breath or Push type attacks.
- Increased the stamina cost of rolls: 12 (Light), 15 (Normal), 20 (Heavy), 30 (Encumbered).
- The stamina cost of backsteps and jumping is now the same as rolling.
- Adjusted the backstep i-frames so they are in the middle, rather than immediately at the start.
- The superlight backstep is now the same as the rest in terms of i-frames.
# Infusions
- Blunt: boosts equipment load by 10%
- Magic: absorbs X FP on hit. X depends on weapon type. No longer stacks.
- Lightning: reduces enemy poise by 25 for 15 seconds on hit. No longer stacks.
- Fire: adds X damage DOT on hit, lasting 15 seconds. X depends on weapon type. No longer stacks.
- Dark: absorbs X HP on hit. X depends on weapon type. No longer stacks.
# Status Effects
- Curse:
- Effect:
- Reduces absorption by 5% on proc. Stacks.
- Reduces damage by 5% on proc. Stacks.
- Boosts Dark damage by 25% on initial proc. Does not stack.
- Applies 10 HP loss every second on initial proc. Does not stack.
# Weapons
- Given the spell tools more regular damage.
- Torch and Follower Torch now have proper infusion values.
- Reduced Expel Lightning WA damage.
- Logan's Staff: added Logan's Focus WA - Spells are 50% cheaper to cast but you are rendered vunerable, reducing absorption by 50% and forcing slow movement.
- Mendicant's Staff: added Serpentine Orbs WA - summon 5 serpentine orbs as homing soulmasses.
- Izalith Staff: added Primordial Flame WA - summon flame that builds, then explodes.
- Darkmoon Ritual Staff: added Darkmoon Volley WA - summon magical arrow hail upon enemies.
- Man-grub's Staff: added Holy Arrow WA - summon holy arrow that seeks enemies.
- Sage's Crystal Staff: added Crystallization WA - Boosts magic damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%.
- Manus Catalyst: added Manus Catalyst WA - Boosts dark damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%.
- Lothric Knight Long Spear: grants 10 poise.
- Titanite Catch Pole: grants 10 poise.
- Ancient Dragon Halberd: grants 10 poise.
- Adjusted stability of weapons so it is more inline with shields.
- Stability for weapons no longer increases with reinforcement.
- Reduced the weight of the Stone Greatsword
- Reduced the damage multipliers for some of the Winged Knight Twinaxes moves.
# Spells
- Sacred Flame: now deals more damage.
# Items
- Ashen Estus now restores 100 to 300 FP per use.
- Limited max held to 5 for the boss souls.
- Reduced the power of all the boss soul effects.
- Reduced the duration of all the boss soul effects to 60 seconds.
- Soul of a Crystal Sage: grants 5 FP per second for 60 seconds.
- Soul of the Blood of the Wolf: Boosts Stamina Recovery by 30 for 60 seconds.
- Soul of Champion Gundyr: Reduces Weapon Art FP cost by 25% for 60 seconds.
- Soul of the Twin Princes: Increases Estus Recovery by 100% for 60 seconds.
- Titanite Catch Pole can now be found in Smouldering Lake
- Demon's Great Axe is now transposed from the Soul of a Stray Demon
- Primordial Titanite change reverted.
- Ancient Coal reverted.
# Shops
- Items from covenant shops have a soul cost based on their base price.
- Materials at the covenant shops (i.e. gems/titanite) unlock when it is unlocked with ashes for the bonfire shop.
- Reinforcement materials from covenant shops are now gated like the materials at the bonfire shop.
- Reduced the drop rate of the covenant materials from 10% to 5%.
- Reduced the drop rate of materials from Thieves' Pact, but re-added the Titanite Slab drop.
- Reduced the drop rate of materials from Way of White.
- The items in the Primordial Forging shop have a soul cost based on their base price.
- Split the Primordial Forging shop into separate options: Weapons, Armor, Spells and Rings
- Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression.
- Shrine Handmaid now sells the cosmetic stones.
- Many of the items at the bonfire shop now unlock based on Ashes rather than boss kills.
- Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop.
- Added Primordial Scroll: dropped by Quintus the Monstrous, given to the Shrine Handmaid to unlock spells and ring primordial shop.
# Rings
- Wolf Ring: grants 10 poise.
- Runic Seal: grants 25 poise but reduces stamina recovery by 15.
- Old Pygmy Brooch: Boosts defences by 50 and grants 25 poise whilst at full health.
- Greatwood Remnants: increases evasion costs by 25%
- Carthus Bloodring: increases evasion costs by 50%
- Carthus Milkring: reduces evasion costs by 10%
- Cursed Ring of Evasion: reduces evasion costs by 25%
- Knight Slayer's Ring: Enemies lose 25 poise when hit for 15 seconds.
# Enemies
- Increased the amount of souls dropped from the earlier bosses.
- Adjusted the strength of the hostile NPCs.
- Added Gaius the Mighty: drops the Primordial Coal, found in Archdragon Peak
- Added Quintus the Monstrous: drops the Primordial Scroll, found in the Grand Archives
- Increased the amount of souls dropped by the hostile NPCs (as they no longer drop materials).
# Bugfixes
- Added looping to the baseline SpEffects, should re-add them if they are lost whilst in normal play somehow.
- Added the passive poise speffect to the player NPCs.
- Removed all InvokeToughness calls, now poise will be consistent throughout attacks.
- Fixed Hexer's Set body not appearing correctly for females.
- Fixed Dream/Nightmare item usage.
- Fixed Lothric's Holy Sword Lightning infusion scaling.
- Fixed Sharp/Blunt infusions on Unique weapons using incorrect material offsets.
- Fixed Astora Greatsword having incorrect aux on Blood and Frost infusions.
page revision: 1, last edited: 29 Dec 2019 13:54