Changelog 1.60
# General
- Removed the base equip load boost.
- Removed stamina recovery reduction for heavy armors.
- Removed the anim cancel changes in TAE.
- Adjusted area scaling, reducing damage output.

# Stats
- Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}
- Changed Vigor - Frost Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- Changed Endurance - Bleed Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
- Changed Vitality - Poison Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
- Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- Changed Luck - Curse Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- Changed FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}

# Start Menu
- Added Silent voice option, disables vocal feedback from the player.

# Classes
- Changed/added the following classes:
 - Knight
 - Soldier
 - Thief
 - Sentinel
 - Mercenary
 - Wayfarer
 - Assassin
 - Samurai
 - Warrior
 - Bandit
 - Deprived
 - Paladin
 - Herald
 - Captain
 - Peasant
 - Explorer
 - Brawler
 - Hunter
 - Sorcerer
 - Pyromancer
 - Cleric
 - Priest
 - Heretic
 - Outcast
 - Skeptic
 - Acolyte

# Gifts
- Changed the gifts to the following:
 - None
 - Master Key
 - Coiled Sword Fragment
 - Estus Shard
 - Undead Bone Shard
 - Soul of a Crestfallen Knight
 - Titanite Shard (10)
 - Lethal Gem
 - Cursed Gem
 - Poison Gem
 - Blood Gem
 - Frost Gem
 - Magic Gem
 - Fire Gem
 - Lightning Gem
 - Dark Gem
 - Lucky Gem
 - Enchanted Gem
 - Holy Gem
 - Sharp Gem
 - Blunt Gem
 - Ring of Steel Protection
 - Flame Stoneplate Ring
 - Thunder Stoneplate Ring
 - Magic Stoneplate Ring
 - Dark Stoneplate Ring
 - Young White Branch

# Characters
- Added the Forge Equipment menu option to Andre. This opens the menu containing the Primordial Titanite trades.
- Andre and Shrine Handmaid no longer sell any consumables or reinforcement/infusion materials. These are now found under the 'Forge Item' option in bonfire menus.
- Bonfires now have the following additional menu options:
 - Level Up
 - Allot Estus
 - Reinforce Weapon
 - Infuse Weapon
 - Repair Equipment
 - Forge Item (Purchase Item)
 - Sacrifice Item (Sell Item)

# Primordial Titanite
- Awestones renamed to Primordial Titanite.
- Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10.
- Primordial Titanite can drop from most enemies, with varying drop chances based on the enemy.
- Primordial Titanite is dropped from bosses, with varying drop chances based on the difficulty of the boss.
- Nightmare bosses always drop Primordial Titanite.
- Primordial Titanite can be purchased from the bonfire after defeating the Soul of Cinder.
- The soul cost of Primordial Titanite trades at Andre is now much higher, as the amount of Primordial Titanite needed per item has been reduced.

# Challenge Modes
- The Pacts have been combined into one: Champion's Pact.
- Enabled at Fire Keeper, this pact can be toggled.
 - Spawns additional enemies throughout the game. 
 - Enemies will now have the following below 50% HP:
  - +25% damage
  - +25% absorption
  - +30 stamina recovery
  - +5 + 0.05% HP regen
 - Boosts Item Discovery by 25.
 - Boosts soul gain by 25%.

# Deathless Run
- The reward for completing the Deathless run is now the Crown of the Great Lord.
- You must kill all bosses without dying to receive the reward.
- Use the 'Check Worthiness' option at the Fire Keeper to check progress.

# Map
- Added message near the Dummy that tells you that he can be used for practice.
- Added messages near the teleport spots, telling you where the commune action takes you.
- Removed the Twin Princes bonfire.
- Removed the Yhorm the Giant bonfire.
- Removed the Aldrich bonfire.
- Added the Royal Library bonfire, found in the library part of the Grand Archives.
- Added the Church of Sin bonfire, found in the church part of the Profaned Capital. 
- Added the Abandoned Tomb bonfire back.
- Added the Irithyll Cathedral bonfire, found in the upper level of the cathedral in Irithyll.
- Added the Chamber of the Princess, found in the upper level of the cathedral in Anor Londo.

# Covenants
- Removed the covenant names in the status menu. This is to allow me to add more 'covenant' items without it looking odd.
- Covenant items now drop for client players in multiplayer.
- Changed the Champion's Pact into the Thieves' Pact.

- Thieves' Pact
 - Whilst worn, random titanite will be dropped by enemies.
 - Received by using the 'Form Covenant' option with Greirat.
 - Boosts Item Discovery by 25.

- Vinheim Scholars
 - Received by using the 'Form Covenant' option with Orbeck.
 - Grants 1 FP per second.

- Dragon Remnants
 - Received by using the 'Form Covenant' option with Hawkwood.
 - Boosts stamina damage by 100%

- Pilgrims of Dark
 - Received by using the 'Form Covenant' option with Karla.
 - Boosts max HP by 10%

- Way of White
 - Whilst worn, random helpful consumables will be dropped by enemies.
 - Received by using the 'Form Covenant' option with Irina.
 - Boosts estus recovery by 25%

- Chaos Servant: 
 - Boosts Fire damage by 5%.
 - Received by using the 'Form Covenant' option with Cornyx.

- Darkmoon Faithful: 
 - Boosts Magic damage by 5%.

- Spears of the Church: 
 - Grants 3 HP per second.

- Aldrich Faithful: 
 - Boosts Dark damage by 5%.

- Warrior of Sunlight: 
 - Boosts Lightning damage by 5%.

- Mound-makers: 
 - Boosts Physical damage by 5%.

- Rosaria's Fingers: 
 - Boosts soul gain by 10%.

# Status Effects
- Poison:
 - Lasts 30 seconds. 
 - Deals 30/40/50 + 0.05% damage per second. Depends on weapon type.
 - Effect: reduces enemy attack by 10% whilst active.

- Bleed:
 - Deals 100/150/200 + 5% damage on proc. Depends on weapon type.

- Frost:
 - Lasts 10 seconds.
 - Deals 50/75/100 + 2.5% damage on proc. Depends on weapon type.
 - Effect: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10.

- Curse:
 - Lasts until death once applied.
 - Effect: 
   - Reduces absorption by 5% on proc. Stacks.
   - Reduces non-Dark damage by 5% on proc. Stacks.
   - Reduces Curse resist by 10% on proc. Stacks.
   - Boosts Dark damage by 5% on proc. Stacks.
   - When self-inflicted, deals 0.25% damage per second to self.

# Infusions
- All weapons now have the standard infusion types.
- Removed Raw Infusion.
- Added Cursed infusion: inflicts Curse.
- Lethal: Adds 50 additional critical.
- Magic: Grants additional FP recovery on hit. Stacks. Lasts 10 seconds.
- Lightning: reduces enemy poise by 10 for 10 seconds on hit. Stacks with itself.
- Dark: Grants additional HP recovery on hit. Stacks. Lasts 10 seconds.
- Lucky: increases Item Discovery by 25
- Enchanted: grants 1 FP every second.
- Magic: grants more % FP on hit.
- Sharp: reduces weapon stamina consumption by 25%
- Blunt: increases stamina damage by 25% and grants 25 poise.
- Clarity: grants 1 FP every second.
- Rejuvenation: grants 15 Stamina Recovery
- Respite: grants 10% Equip Load
- Lucidity: grants 20% reduction to weapon/spell FP cost

# Weapons
- Adjusted the damage and scaling of weapons.
- Changed the stat requirements of weapons.
- Spell Tools no longer have inherent correction applied.
- Ascension is now done via reinforcement rather than a separate infusion.
- Reduced the damage multipliers for various WAs.
- Reduced the damage multipliers for critical attacks.
- Restored original Torch and Follower Torch.
- Adjusted bow and greatbow damage/scaling.
- Crossbows are now non-scaling, but have higher than normal base damage.
- Added Scholar's Bow, an Enchanted bow, tranposed from the Crystal Sage.
- Scholar's Bow: increases max FP by 10%
- Witch's Staff: reduces the FP consumption of pyromancies by 20%
- Longstaff of Rosaria: increases Item Discovery by 25
- Demon's Fist: now has innate Fire DOT
- Ancient Dragon Halberd: prevents stagger from weak attacks.
- Lothric's Scythe: now regens 5 HP every second + has bleed to match other scythes.
- Quelaag's Fury Sword: now has innate Fire DOT
- Obsidian Greatsword: now deals abnormally high poise damage for its tier. Now transposed from Midir's soul.
- Grant: reduces the FP consumption of miracles by 20%
- Golem Axe: now deals abnormally high poise damage for its tier.
- Crystal Straight Sword: reduces the FP consumption of sorceries by 20%
- Channeler's Trident: increases max FP by 10%
- Blueblood Sword: absorb 1% FP on hit
- Blind: reduces enemy poise by -10 for 10 seconds on hit. Stacks.
- Renamed Dark Greatsword to Abyssal Greatsword.
- Firelink Dagger: increases max HP, FP and Stamina by 5%
- Firelink Spear: increases max HP, FP and Stamina by 5%
- Firelink Sword: increases max HP, FP and Stamina by 5%
- Firelink Rapier: increases max HP, FP and Stamina by 5%
- Firelink Greatsword: increases max HP, FP and Stamina by 5%
- Darkdrift: inflicts Curse.
- Needle of Eternal Agony: inflicts Curse.
- Sword of Avowal: inflicts Curse.
- Abyssal Blade: inflicts Curse.
- Abyss Greatsword: inflicts Curse.
- Nil Blade: inflicts Curse.
- Twinspears of the Forlorn: inflicts Curse.
- Locust Arm: inflicts Curse.
- Priscilla's Scythe: inflicts Curse.
- Murky Hand Scythe: inflicts Curse.
- Morion Blade: inflicts Curse.
- Onyx Blade: inflicts Curse.
- Frayed Blade: inflicts Curse.
- Writhing Hammer: inflicts Curse.
- Crucifix of the Mad King: inflicts Curse.
- Murky Warstaff: inflicts Curse.
- Archdeacon's Longstaff: inflicts Curse.
- Heretic's Warstaff: inflicts Curse.
- Improved the parry frames of the Parrying Dagger: they start earlier and last longer.
- Added Curse to Dark arrows/bolts/greatarrows.
- Reduced the motion values of backstabs and ripostes.
- Porcine Shield: grants 25 Item Discovery
- Twin Dragon Greatshield: grants 25 Item Discovery
- Hallowed Sword: grants 25 Item Discovery
- Hallowed Greatsword: grants 25 Item Discovery
- Crystal Sage's Rapier: grants 25 Item Discovery
- Lothric Knight Long Spear: grants 25 poise.
- Titanite Catch Pole: grants 25 poise.

# Armor
- Changed the absorption balance on armor. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets.
- Changed the poise balance on armor. The highest poise is now 80 (from 100), but the values are more properly curved to follow the weight of armor sets.
- Poise now blocks all damage levels and functions different internally, meaning poise granted by rings, etc will now provide actual poise.
- Adjusted the weight of some armor sets.
- Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]
- Crown of the Great Lord: increases max HP, FP, Stamina and bestows the ability to perform a backflip.
- HP and FP Absorb is now % from armor effects.
- Increased Curse resist on armors that suit it.
- Reduced the Curse resist from White Preacher Head and the Scholar Set.
- Wanderer's Coat: grants 25 Item discovery
- Symbol of Avarice: Increases soul gain by 25%, adds 100 Item Discovery and reduces HP by 10 per second.

# Rings
- Carthus Bloodring: Shifts evasion class downwards and obscures rolling, but
triples evasion cost.
- Band of Stone: Boosts physical defence by 100.
- Band of Magic: Boosts magic defence by 100.
- Band of Flame: Boosts fire defence by 100.
- Band of Sparks: Boosts lightning defence by 100.
- Band of Darkness: Boosts dark defence by 100.
- Londor Tincture: Boosts all defences by 75.
- Old Pygmy Ring: Boosts defences by 50.
- Ring of Favor: Grants 5% increased Max HP, Max Stamina and Max. Equip Load.
- Ring of Wisdom: Increases max FP by 5%, reduces spell FP consumption by 10% and grants 1 attunement slot.
- Ring of Steel Protection: Grants 15% Physical Absorption
- Flame Stoneplate Ring: Grants 15% Fire Absorption
- Thunder Stoneplate Ring: Grants 15% Lightning Absorption
- Magic Stoneplate Ring: Grants 15% Magic Absorption
- Dark Stoneplate Ring: Grants 15% Dark Absorption
- Leo Ring: Increases counter attacks by 10%.
- Young Dragon Ring: Grants 7.5% boost to the power of Sorceries.
- Bellowing Dragoncrest Ring: Grants 12.5% boost to the power of Sorceries.
- Great Swamp Ring: Grants 7.5% boost to the power of Pyromancies.
- Witch's Ring: Grants 12.5% boost to the power of Pyromancies.
- Morne's Ring: Grants 7.5% boost to the power of Miracles.
- Ring of the Sun's First Born: Grants 12.5% boost to the power of Miracles.
- Deep Ring: Grants 7.5% boost to the power of Dark spells.
- Unholy Remains: Grants 12.5% boost to the power of Dark spells.
- Ring of the Evil Eye: Grants 5% HP on enemy kills.
- Aldrich's Ruby: Restores 25% of max HP on a successful critical hit.
- Aldrich's Sapphire: Restores 25% of max FP on a successful critical hit.
- Lloyd's Shield Ring: Grants 40% absorption when at 100% HP
- Spirit Amethyst: Grants 10% FP on enemy kills
- Greatwood Remnants: Increases absorption by 15% but doubles evasion stamina consumption.
- Green Tearstone Ring: Boosts stamina recovery by 50 whilst below 25% health
- Life Ring: Grants 20% increased Max HP
- Dragonscale Ring: Grants 20% increased Max FP
- Symbol of the Penitent: Grants 20% increased Max Stamina
- Cursed Ring of Evasion: Evasive movements no longer cost stamina. Applies Curse to user.
- Cursed Ring of Vengeance: Imbues weapon with Curse. Applies Curse to user.
- Cursed Ring of Deflection: Automatically deflects spells. Applies Curse to user.
- Cursed Ring of Confusion: Emits a confusion aura, allowing enemies to harm one another. Applies Curse to user.
- Darkmoon Ring: Grants 2 FP every second.
- Ring of Catastrophe: Grants 5 FP every second but reduces health by 1% every second.
- Ring of Londor: Triggers an abyssal burst at 25% HP, restoring 25% HP. Has a 60 second internal cooldown.
- Wretched Pendant: Emits degredation aura, reducing the absorption of nearby enemies by 2.5% every second, and slows their movement. Slows the wearer.
- Sun Princess Ring: Grants 0.5% HP every second.
- Elden Ring: Grants 7.5% boost to physical damage.
- Rare Ring of Humanity: grants 30% absorption, but weighs 40 units.
- Beastial Band: Boosts damage by 3% (stacking) upon killing enemies. But adds 0.25% HP drain with each stack.
- Covetous Gold Serpent Ring: Grants 30 item discovery
- Wolf Ring: grants 25 poise.
- Runic Seal: Grants 50 poise but reduces stamina recovery by 10.
- Old Pygmy Brooch: Boosts defences by 50 and grants 100 poise whilst at full health.
- Knight Slayer's Ring: enemies lose 10 when hit for 5 seconds. Stacks.

# Spells
- Base FP regen is now 3 per second.
- Dark Sorceries now scale damage on INT only.
- Dark Miracles now scale damage on FTH only.
- Dark spells cost less FP than normal, but inflict Curse on self.
- Dark spells now apply Curse to enemies (except the Gnaw spells).
- Adjusted Dark Sorcery and Dark Miracle stat requirements.
- Magic Weapon: +1 FP per second
- Great Magic Weapon: +2 FP per second
- Crystal Magic Weapon: +3 FP per second
- Hidden Weapon: +10 stamina recovery
- Carthus Flame Arc: reduces weapon stamina consumption by 25%
- Lighting Blade: increases stamina damage by 100%
- Darkmoon Blade: increases max FP by 50%
- Dark Blade: +5 HP per second
- Heal Aid: uses the normal Healing miracle cast animation
- Heal Aid: heals 100 HP.
- Heal: heals 200 HP.
- Med Heal: heals 300 HP.
- Great Heal: heals 400 HP.
- Soothing Sunlight: heals 500 HP.
- Replenishment: heals 600 HP over 120 seconds.
- Bountiful Light: heals 1200 HP over 120 seconds.
- Bountiful Sunlight: heals 1800 HP over 120 seconds.
- Dark spell tools now grant Curse resist, to help Dark casters.
- Inner Fervor/Soul Focus: now transfer at 5% rate.
- Orbs of Judgment now acts differently. The orbs will track the targeted enemy endlessly, but move at a much slower speed.
- Rockflesh now prevents staggering fully and grants more attack deflection.

# Items
- Removed Oozing Pellet.
- Removed Cursed Pellet.
- Restricted most of the offensive/defensive buff consumables to 10 held.
- The Dragonform tools now scale with STR/DEX/INT/FTH equally.
- Throwing Knife and Kukri now do more damage.
- Kukri now uses the fast throwing animation.
- The elemental flasks now last 7 seconds.
- Added Champion's Tome item, tells you about the Champion's Pact modifiers.
- Added Death and You item, tells you about the deathless run challenge.
- Added Master Key: Opens any doors that require specific keys.
 - Given to the Thief class. 
 - Sold by Greirat after sending him to the Undead Settlement.
 - Sold by the Shrine Handmaid if given Greirat's Ashes.
- Changed some Titanite Slab item lots to gate reinforcement a bit.
- Moved the Demon's Spear itemlot to the corpse found in the Firelink Shrine ruins in the Dreg Heap.
- The original dragon stones now give the DS3 form.
- Added Aged Dragon Stone: gain black dragon body and head (cosmetic only). Sold by Hawkwood.
- Restored Brightbug buff to 20%.

# Enemies
- Adjusted boss base HP.
- Adjusted NPC attack and absorption.
- Adjusted the poise of normal enemies and bosses.
- Pus of Men in Oceiros arena no longer harm him.
- Nightmare Bosses now have additional poise, making staggering them much harder.
- Reduced Old Demon King damage multiplier.
- Increased the defences of summons so they last longer.
- Nightmare bosses now have lower HP and soul gain multipliers.
- Many enemies are now vunerable to Charm that weren't previously.
- NPCs will now emote when the player dies.
- Ludleth no longer drops anything when killed.
- Havel the Rock now drops Havel's Ring.
- Hostile NPCs no longer drop reinforcement materials.
- The Dummy now regens 100% HP when it dips below 2%, and has noticable aux resistances.

# High Wall of Lothric
- Moved the Castle Entrance bonfire to the side path that used to hold the red-eyed Lothric Knight. Renamed to Knight's Rest.
- Added High Wall Jail bonfire to the passage near to Greirat's cell.
- Added Soldier's Nook bonfire to the area with the anvil.

# Consumed King's Garden
- Moved the bonfire to the central platform in the centre of the area.

# Undead Settlement
- Added Undead Pyre bonfire in the Demon area.
- 4 Black Knights now appear in the Demon area after the Demon is killed.

# Smouldering Lake
- Removed Lillia of the Sunless Realms.
- Moved the Father, Mother and Child to Lillia's old location.

# Archdragon Peak
- Added Dragon Cultist Zena: drops Dragon King Greataxe
- Added Dragon Cultist Pon: drops Ancient Dragon Halberd
- Added Dragon Cultist Kalix: drops Dragon Bone Fist
- Added Dragon Cultist Wex: drops Dragon Greatsword
- Added Dragon Cultist Solos: drops Immortal Dragon Greatshield

# Grand Archives
- Added Dragon Knight Oswald: drops Black Dragon Greataxe
- Added Dragon Knight Terrill: drops Black Dragon Greatsword
- Added Dragon Knight Lyre: drops Black Dragon Sword and Shield

# Firelink Shrine
- Added new chest in the upper area behind the illusory wall.
- Locked the new chest and the Estus Shard chest, they now require the Master Key to open.

# Kiln of the First Flame
- Added Lord Erectus: drops Giant's Halberd and Giant Shield.

# Ariandel
- Added Ezekiel of Mirrah: drops Penetrating Sword
- Added Eija the Shadow: drops Kris Blade and Cursed Ring of Evasion

# The Dreg Heap
- Added Dulfisk the Accursed: drops Beasthunter's Saif and Cursed Ring of Confusion
- Pilgrim Pulpas will now surprise you.

# The Ringed City
- Added Glaive Master Hodir: drops the Elden Ring
- Added Freya the Wretched: drops Locust Arm and Cursed Ring of Vengeance
- Added Nahor the Fallen: drops Scraping Spear and Cursed Ring of Deflection
- Added Easterner Iazeel: drops Makoto

# Bugfixes
- Fixed Greatwood Remnants.
- Nightmare modifiers no longer boost resistances above 999 for bosses.
- Dream/Nightmare items can now be discarded.
- Dream/Nightmare shop no longer sells the items without the boss kills when in NG+.
- Boss soul items now sell for the amount of souls the boss awards.
- NPC Enemy status effects now mirror the player inflicted effects.
- Hostile NPC AI should now act less stupid.
- Fixed Aldrich's Ruby.
- NPC emotes should no longer bugged out in coop.
- Paired Spear running/rolling attacks no longer do higher than normal damage.
- Poison Spores now disables Bleed/Curse/Frost inflict for 6 seconds.
- Coronal Cascade and Soul Barrage now disable aux inflict for 10 seconds.
- Dancer of the Boreal Valley respawns through Dreams/Nightmares now retracts the ladder.
- Fixed the Sunlight Greatsword WA.
- Fixed the new covenants not adding their effects.
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