Changelog 1.47
# Covenant
- Removed the timer for CoC cinders drop activation, since it is no longer relevant.

# Classes
- Outcast now has Deep Barb and Dark Edge
- Sorcerer now has Farron Dart and Farron Flashsword
- Pyromancer now has has Singe and Flame Fan
- Changed Samurai class to Mercenary class: Sellsword Twinblades + Sellsword Set + Horsehoof Ring

# Infusions
- These are the new scaling changes made by infusions.
- Poison:
 - Poison aux from Luck is greatly increased.

- Bleed:
 - Bleed aux from Luck is greatly increased.

- Magic: 
 - Reduces STR scaling by 75%.
 - Reduces DEX scaling by 75%.
 - Reduces FTH scaling by 75%.
 - No longer increases INT scaling.

- Fire:
 - Reduces STR scaling by 75%.
 - Reduces DEX scaling by 75%.
 - No longer increases INT/FTH scaling.

- Lightning:
 - Reduces STR scaling by 75%.
 - Reduces DEX scaling by 75%.
 - Reduces INT scaling by 75%.
 - No longer increases FTH scaling.

- Dark:
 - Reduces STR scaling by 75%.
 - Reduces DEX scaling by 75%.
 - No longer increases INT/FTH scaling.

- Lucky:
 - No longer increases LCK scaling.

- Enchanted:
 - Adds 1 (+0) to 2 (+10) FP every second.
 - No longer increases INT scaling.

- Holy:
 - Adds 5 (+0) to 10 (+10) HP every second.
 - No longer increases FTH scaling.

- Added Sharp infusion:
 - Adds effect: reduces weapon stamina consumption by 10% (+0) to 20% (+10)
 - Reduces Physical damage by 5%.
 - Reduces Magic damage by 5%.
 - Reduces Fire damage by 5%.
 - Reduces Lightning damage by 5%.
 - Reduces Dark damage by 5%.
 - Increases STR scaling by 30%.
 - Increases DEX scaling by 20%.

- Added Blunt infusion:
 - Adds effect: increases stamina and poise damage by 25%
 - Reduces Physical damage by 5%.
 - Reduces Magic damage by 5%.
 - Reduces Fire damage by 5%.
 - Reduces Lightning damage by 5%.
 - Reduces Dark damage by 5%.
 - Increases STR scaling by 20%.
 - Increases DEX scaling by 30%.

- Clarity:
 - Grants 1 (+0) to 2 (+10) FP every second.

# Weapons
- Adjusted cost of reinforcements.
- Adjusted weapon art costs.
- Changed the battlestaves to use the Axe animations.
- Changed the Witchtree Limb to use the Greataxe animations.
- Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage.
- Lothric Candlestick Enchanted/Holy infusion INT/FTH scaling has been reduced.
- Increaed Frost aux from infusion and for weapons with innate Frost aux.
- Velka's Rapier now uses Estoc moveset.
- Machete now has innate Bleed.
- Great Machete now has innate Bleed.
- Storm Ruler is now sellable and droppable.
- Removed Hammer of Carim.
- Removed Archdeacon's Bident.
- Removed Yorshka's Hammer.
- Adjusted the hybrid spell tool weapons so they are more worthwhile.
- Changed how the 'dark' catalysts work. Now back to a straight boost to dark spell damage.
- Increased status aux gained from Luck for weapons with innate aux effects.
- Reduced damage scaling for arrows when using Pharis Triple-shot
- Added Flynn's Bow, a luck scaling bow.
- Sunlight Greatsword and Bluemoon Greatsword now use the Greatsword moveset.
- Reduced the power of the explosion caused by Wrathful Arrow WA.
- Increased the power of the Storm King wind attack.
- Reduced the power of the Dancer's Grace/Ciaran's Dance WA.
- Removed durability damage when using Moonlight Vortex attack.
- Adjusted the range of the Moonlight Greatsword heavy attack and removed the durability damage. Added 20 FP cost.
- Changed Darkmoon Longbow WA into Darkmoon Volley, firing a volley as Aldrich does.
- Pontiff Knight Greatsword now uses the Curved Greatsword moveset.
- Irithyll Greatsword is now classified as a Greatsword.
- Added Pursuer's Ultra Greatsword
- Added Bloodletter
- Added Locust Arm
- Added Beast Cutter
- Added Beasthunter Saif
- Added Boom Hammer
- Added Burial Blade
- Added Burial Scythe
- Added Chikage
- Added Church Pick
- Added Hunter Axe
- Added Kirkhammer
- Added Twinspears of the Forlorn
- Added Nil Blade
- Added Sanguinus
- Added Tonitrus
- Added Blades of Mercy
- Added Cart Wheel
- Sword of Avowal now gains damage as Hollowing increases.

# Armor
- Added the Pursuer's Armor Set.
- Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3]
- Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3]
- Prayer Set: Grants 9 HP every second [1, 5, 3]
- Mass of Humanity now hides head parts.
- Added Crown of the Great Lord
- Added Skull Mask
- Added Wanderer's Coat

# Spells
- Whisper of Despair now reduces enemy absorption by 25% for 60 seconds.
- Acid Surge now reduces enemy absorption by 50% whilst they are within the cloud.
- Lightning Spear: shifted damage to the projectile from the melee part.
- Great Lightning Spear: shifted damage to the projectile from the melee part.
- Sunlight Spear: shifted damage to the projectile from the melee part.
- Adjusted spell FP costs. See article.
- Adjusted spell damage. See article.
- Recollection now moves forward as it shoots.
- Slowed down Lifehunt Scythe animation.
- Sped up Lightning Storm animation.
- Changed requirements for Dark Sorceries and Miracles.
- Added sorcery: Soul Focus - hold to exchange 1% HP for 1% FP - Sold by Orbeck
- Added miracle: Inner Fervor - hold to exchange 1% HP for 1% FP - Transpose Rosaria Soul
- Added sorcery: Crystal Storm - summon forth a storm of crystals - Transpose Oceiros Soul
- Added sorcery: Soul Wave - fire soul wave that pierces through enemies - Treasure in Irithyll Dungeon
- Added sorcery: Shockwave - fire soulmass that knocks down enemies - Sold by Orbeck
- Added sorcery: Soul Geyser - fire soulmasses that split into more upon impact, striking the enemy repeatedly - Treasure in Irithyll
- Added sorcery: Climax - fire powerful soul dreg, removes 20% of caster HP. - Transpose Midir soul
- Added miracle: Heavenly Thunder - summon shower of sunlight spears - Transpose Nameless King soul
- Added sorcery: Dreg Hail - fire hail of dregs - Treasure in Cathedral of the Deep

# Items
- Young Grass Dew: Grants 5 HP and 1 FP every second.
- Oozing Pellet: Grant 2 FP every second for 180 seconds.
- Cursed Pellet: Grant 5 FP and reduce HP by 5 every second for 180 seconds.
- Dark Stone now applies black fire effect.
- Dragon Form now boosts damage by 20%.

# Rings
- Darkmoon Ring: Grants 3 FP every second.
- Sun Princess Ring: Grants 5 HP every second.
- Ring of Londor: Grants 2 FP every second but reduces spell power by 20%.
- Violet Tearstone Ring: Grants 25 FP every second whilst below 25% health
- Ring of Adversity: Grants 5 FP every second but wearer loses 1% HP every second.
- Ring of Wisdom: Increases max FP by 5% and grants 1 FP every second.
- Celestial Ring: Grants 5 FP every second.
- Acolyte Ring: Grants 2 FP every second but reduces max HP by 10%.
- Sage's Emblem: Grants 2 FP every second but reduces physical absorption by 10%.
- Adjusted the Ring of the Exalted effects.
- Endless Quiver now always give ammunition upon enemy kill, but only provides wooden ammunition now.

# Maps
- Added Company of Champions only spawns to all maps.
- Moved all the NG+ rings from the Dreg Heap, the Ringed City and Ariandel and placed them into regular maps.
- Added Flask of Abyss and Ledo's Great Hammer as treasures in the Ringed City using existing itemlots.
- Moved Corrupted Knight Lloyd to Irithyll Dungeon
- Added The Pursuer to High Wall of Lothric, Lothric Castle, Grand Archives, Irithyll and Profaned Capital.
- Morric, the Fallen Knight now drops Morne's Great Hammer.
- Added Clandestine Coat as a treasure in the Grand Archives.

# Enemies
- Devotee Scarlett now drops the Pale Shade Set and Morion Blade.
- Giant Rats are now immune to Poison/Toxic.
- Big Locust can drop Locust Arm.

# NPCs
- Orbeck now sells Shockwave and Soul Focus in his default stock. This restores the ability to progress his quest through buying out his spells.

# Bugfixes
- Added stamina cost to spells that were missing it.
- Fixed Ancient Dragon Halberd having incorrect Reinforce Type IDs
- Fixed bad item category for drop table for the Archive Scholar.
- Fixed Cleric's Candelstick using wrong Material Set ID.
- Fixed Dark Drangleic Sword using wrong Material Set ID.
- The Ring of the Exalted +5 reward can now be achieved past NG+5.
- The NG+ coffin now shows the correct journey count after you use it.

# Cemetery of Ash
- Added Company of Champions treasure. (Old location is Ember)
- Added Censuring Palm treasure. (Old location is Broken Straight Sword)
- Added Fire Keeper Mask treasure. (Old location is Ember)
- Added Untended Grave warp: commune with the Fire Keeper remains in Firelink Tower.
- Added Dreg Heap warp: commune with the petrified giant near to Firelink Tower.

# Undead Settlement
- Added Eccentric Archibald: drops Tonitrus
- Added Beast Cutter treasure.
- Added Beasthunter Saif treasure.
- Added Cart Wheel treasure.

# Road of Sacifices
- Added the Forlorn: drops Twinspears of the Forlon
- Added Wanderer's Coat treasure.

# Farron Keep
- Added Skull Mask treasure.
- Added Hunter Axe treasure.

# Cathedral of the Deep
- Added Church Pick treasure.
- Added Kirkhammer treasure.

# Irithyll of the Boreal Valley
- Added Boom Hammer treasure.
- Added Burial Blade treasure.

# Irithyll Dungeon
- Added Jailer Eileen: drops Blades of Mercy
- Added Ollis the Merciless: drops the Bloodletter

# Profaned Capital
- Added Vileblood Annalise: drops Chikage

# Untended Graves
- Added Burial Scythe treasure.

# Grand Archives
- Added Nil Blade treasure.
- Added Sanguinus treasure.
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