Changelog 1.46
# General
- FP regens at a base rate of 5 FP every 5 seconds. 
- FP no longer regenerates through spell tools.
- Estus Flask now restores HP and FP. 250 HP and 100 FP at +0, 600 HP and 300 FP at +10
- Ashen Estus Flask now boosts damage by 10% for 10 (+0) to 30 (+10) seconds.
- Added an interactable coffin near the Company of Champions treasure in the Cemetery of Ash. Use this to advance to NG+ or beyond before facing Iudex Gundyr. After defeating him, the object is disabled.
- HP Scale: {1:500, 20:1000, 40:1500, 60:2000, 99:3000}

# Classes
- Class loadouts adjusted.
- Changed Infusing Essence to Raw Gem.
- Changed Profane Ascetic gift to Dung Pie x 20.

# Weapons
- Adjusted weapon damage and scaling.
- Adjusted weapon art FP costs.
- Increased the base scaling of Giant Door Shield.
- Removed Veiled Staff, Talisman and Flame.
- Holy infusion now prevents skeleton revival.
- Crescent Axe now prevents skeleton revival.
- Lothric's Holy Sword now prevents skeleton revival.
- Twin Princes' Greatsword now prevents skeleton revival.
- Wolnir's Holy Greatsword now prevents skeleton revival.
- Engraved Dagger now prevents skeleton revival.
- Astora Greatsword now prevents skeleton revival.
- Astora Straight Sword now prevents skeleton revival.
- Adjusted Twin Princes' Greatsword damage and scaling.
- Adjusted Black Knight Glaive damage.
- Adjusted Farron Greatsword scaling (now scales only with DEX).
- Old Wolf Curved Sword now has a hidden damage bonus against Abyssal enemies.
- Adjusted Morion Blade damage.
- Smouldering Greatsword is now Smouldering Blade, a straight sword.
- Soldering Iron is now a non-scaling weapon with high base Fire damage. It now has an on-hit effect that blocks estus usage for 5 seconds.
- Soldering Iron can no longer be infused. (It is now a non-scaling item, so having the infusions doesn't work well).
- Saint's Talisman: grants 5 HP every 5 seconds.
- Sacred Chime of Filianore: grants 10 HP every 5 seconds.

# Shields
- Clarity: Grants 5 (+0) to 10 (+10) FP every 5 seconds.
- Ethereal Oak Shield: grants 5 HP every 5 seconds.

# Infusions 
- Infusions have been changed to a design close to the pre 1.45 design.
- Now designed as upgrades you apply to your weapon, depending on build.
- Infusion gems have returned. These are found as treasures and in mob drops.
- Infusions now cost much more to perform.

# Armor
- Executioner Set: Absorb 50 FP from fallen foes [5, 25, 5, 15]
- Xanthous Set: Absorb 50 FP from fallen foes [5, 25, 5, 15]
- Millwood Knight Set: Grants 10 HP every 5 seconds [1, 5, 1, 3]
- Elite Knight Set: Grants 10 HP every 5 seconds [1, 5, 1, 3]
- Prayer Set: Grants 9 HP every 5 seconds [1, 5, 3]

# Spells
- All spells now cost 10 stamina to cast.
- Removed the following spells (they will still appear in old saves, but are no longer obtainable):
 - Homing Soul Arrow
 - Great Homing Soul Arrow
 - Crystal Cascade
 - Soul Wave
 - Wave of Judgment
 - Orb of Judgment
 - Soul Focus
 - Surging Deep
 - Cascading Deep
 - Dreg Hail
 - Dreg Torrent
 - Pursuing Soul
 - Great Pursuing soul
 - Abyssal Burst
 - Anguished Dregs
 - Seeds of Chaos
 - Abyssal Surge
 - Dark Inferno
 - Dark Hail
 - Mournful Flames
 - Earthfall
 - Sparks
 - Sunlight Barrage
 - Divine Upheaval
 - Inner Fervor
 - Ravenous Gnawing
 - Voracious Gnawing
 - Devouring Swarm
 - Dark Touch
- Hidden Weapon: hides main weapon for 300 seconds.
- Hidden Body: hides player for 10 seconds, reducing enemy sight by 100%.
- Lifehunt Scythe HP gain now scales with both INT and FTH.
- Blinding Light now acts like Force, dealing no damage.
- Adjusted spell damage and FP to account for new system.
- Burst heal spells reverted back to vanilla.
- Added Lingering Chaos spell: throw orb that lingers in the air for 30 seconds, explodes on contact.

# Items
- Ring of Sacrifice treasure in High Wall is now Redeye Ring.
- Added infusion gems to various ashes.
- Added infusion gems to various treasures.
- Young Grass Dew: Costs 25 FP to use. Grants 5 HP and 5 FP every 5 seconds. 
- Ritual Spear Fragment: Costs 25 FP to use.
- Divine Spear Fragment: Costs 50 FP to use.
- Oozing Pellet: Grant 5 FP every 5 seconds for 180 seconds.
- Cursed Pellet: Grant 10 FP every 5 seconds but also reduce HP by 25 every 5 seconds for 180 seconds.
- Flask of Magic: Costs 10 FP to use.
- Flask of Fire: Costs 10 FP to use.
- Flask of Lightning: Costs 10 FP to use.
- Flask of Abyss: Costs 10 FP to use.
- Added Old Growth Balm.
- Added Vine Balm.
- Added Blackweed Balm.
- Added Goldenfruit Balm.

# Rings
- Darkmoon Ring: Grants 10 FP every 5 seconds.
- Pontiff's Left Eye: Grants 5 FP with successive attacks.
- Ring of Londor: Grants 5 FP every 5 seconds but reduces spell power by 20%.
- Violet Tearstone Ring: Grants 25 FP every 5 seconds whilst below 25% health
- Ring of Adversity: Grants 15 FP every 5 seconds but wearer loses 5% HP every 5 seconds.
- Ring of Wisdom: Increases max FP by 5% and grants 5 FP every 5 seconds.
- Celestial Ring: Grants 10 FP every 5 seconds.
- Acolyte Ring: Grants 5 FP every 5 seconds but reduces max HP by 10%
- Sage's Emblem: Grants 5 FP every 5 seconds but reduces physical absorption by 10%
- Sun Princess Ring: Grants 5 HP every 5 seconds.

# Enemies
- Reduced enemy flat defence. This will make low damage sources much more effective.
- Undead Dogs in Consumed King's Garden will no longer be affected by Poison or Toxic.
- The Black Knight in the Demon Ruins catacombs will now be hostile to the Ghru.
- Added infusion gems to various mob drops.

# Map
- Added Londor Braille Divine Tome as treasure in Untended Graves.

# Bugfixes
- Fixed Giant Door Shield Lucky/Enchanted/Holy infusions have way too high scaling.
- Fixed NPCs that were using Heavy/Light/Refined weapons.
- Moved the items in the Grand Archives that were in an unreachable location.
- Fixed Great Soul Dregs not being castable.
- Golden Ritual Spear can now actually cast all schools of magic.
- Nameless King warp after victory now actually sends you to a safe place.
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