Changelog 1.40
# General
- Magic IDs have been reordered, so you WILL lose spells if you continue an old savegame with this patch.
- HP Scale: {1:500, 25:1000, 50:2000, 75:3000, 99:4000}
- Cleric now starts with Heal Aid and Way of White Corona

# Weapons
- Adjusted Greatlance model.
- Reduced weight of Demon's Greataxe.
- Changed White Birch Bow WA to Wrathful Arrow. This causes a powerful shockwave to occur upon impact of the arrow.
- Spell tools now have a seperate effectiveness for Dark spells. Basically, the non-Dark spell tools now reduce Dark damage by 25%, where the Dark spell tools deal the full amount of Dark damage. This is to differentiate the spell tools more for Dark spells.
- Added Abyssal Flame.
- Adjusted spell tool spell buffs.

# Shields
- Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second

# Rings
- Increased drop amount with Endless Quiver. Increased the drop rate and allowed it to be affected by Item Discovery.
- Ring of Wisdom: Increases max FP by 5% and grants 5 FP per second.
- Acolyte Ring: Grants 5 FP per second but reduces max HP by 25%
- Sage's Emblem: Grants 5 FP per second but reduces physical absorption by 30%
- Celestial Ring: Grants 10 FP per second
- Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%.
- Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 50%.
- Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%.
- Charred Bone: Grants 25% boost to the power of Pyromancies but increases spell FP cost by 50%.

# Spells
- Adjusted slot usage.
- Adjusted FP costs.
- Tweaked aspects of many spells to make them more unique between schools.
- Numbness now reduces camera FOV to 20 whilst active.
- Renamed Bursting Halo to Divine Upheavel.
- Hidden Body reverted back to vanilla values. Duration has been reduced to 8 seconds.
- Renamed Soul Barrage to Crystal Cascade. Redesigned spell.
- Renamed Soul Flash into Blinding Light. Redesigned spell.
- Redesigned Sunlight Barrage.
- Redesigned Cataclysm.
- Added sorcery: Orb of Judgment.
- Added sorcery: Wave of Judgment.
- Added sorcery: Anguished Dregs.
- Added pyromancy: Mournful Flames.
- Added pyromancy: Earthfall.
- Added pyromancy: Wretch Earth
- Added pyromancy: Earthquake
- Added pyromancy: Rockflesh
- Added miracle: Devouring Swarm
- Removed debuffs from the healing spells

# Items
- Increased duration of the absorption flasks to 3 seconds.
- Oozing Pellet: Grant 5 FP per second for 180 seconds.
- Cursed Pellet: Grant 10 FP per second for 180 seconds but also reduce HP by 10 per second for 180 seconds.

# Enemies
- Demon Clerics can now drop Fire Seeds
- Smouldering Rotten Flesh can now drop Fire Seeds
- Increased the drop rate of Fire Seeds from Demons to 25%
- Increased the drop rate of Fire Seeds from Stray Demons to 50%
- Adjusted boss absorptions and HP.
- Adjusted the setup of the red NPCs. They should be more balanced for their encounter area now.
- Reduced the damage of lategame bosses.
- Increased the drop rate of Dragon Scales from Wyverns to 50% in Archdragon Peak

# Lothric Castle
- Added Gold Ardeo treasure.

# Grand Archives
- Added Iron Cage treasure.

# Consumed King's Gardens
- Added Iron Keeper Helm treasure.

# Irithyll Dungeon
- Added Executioner Gauntlets treasure.

# Profaned Capital
- Added Vileblood Set treasure.
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