Battle Arts

Also known as; weapon skills, weapon arts, battle arts.

The Skill feature allows players to use special abilities with the equipment they carry.

Usage

Using a weapon's Skill will consume Focus Points, which is displayed through the blue gauge on the HUD. Skills can still be performed without the requisite Focus Points, but the skill will not yield any of the enhanced properties it provides. Skills that do have some effect will consume 50% more stamina without FP. Weapon Skills can still be performed with their full effects as long as one has half of the required focus points. Attempting to use the skill of a weapon you do not have the stats to equip will usually behave as if you had no FP, and consume none. (See table for exceptions.) It also applies the stamina penalty.

In Cinders these attacks are affected by the entire attack rating of the weapon, this means infusions can alter their damage types even if their visual appearance remains the same.

Examples:

  • Manus Catalyst's attack rating is a mix of physical and dark damage, this means the 'pseudo-spells' casted by using Fury of Manus deal both physical and dark damage.
  • The Moonlight Greatsword naturally deals magic damage, but when using the Enchanted Infusion its damage is converted to physical, and any damage done with Moonlight Vortex will be physical as well.

Offensive Skills

Abyssal Grasp

Creates a powerful black flame in the wielder's hand.
Causes Dark damage.

Abyssal Sword

While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Acid Surge

Anchor weapon in earth and emit a cloud of corrosive mist.

Beckon Soul

Summon forth a soul mass in the wielder's hand.
Causes Magic damage.

Beckon Storm

Assume stance to imbue sword with storm.

Beckon the Deep

Call upon the deep souls within oneself, unleashing them in a glorious shower upon the enemy.

Bestial Pounce

Pounce on foes with bestial ferocity, inflicting heavy damage and knocking them down.

Black Dragon's Gale

Momentarily call forth the gust of an ancient black dragon's wings, slicing into foes with a large spinning motion. Follow with a strong attack to unleash a sweeping gale.

Black Dragon's Maw

Leap forward and slam the ground, then follow with normal attack to quickly strike and back-step, or strong attack to perform a double-spin swipe.

Black Dragon's Talon

Execute large spinning motion to call forth the talon of an ancient black dragon, and follow through with a strong attack to continue the assault.

Blade of Londor

Leap in any direction, slamming the greatsword to the ground, then follow with normal attack for a large spinning slash, or strong attack to back-step and jump foward in an overhead slam.

Blade of Peril

A precarious technique unique to undead Gael. Leap in any direction, slamming the greatsword to the ground, then follow with normal attack for a large spinning slash, or strong attack to back-step and jump foward in an overhead slam.

Blind Spot

Use against shielded foes to break through their guard by attacking from the side.

Brawler's Stance

While in stance, use normal attack to slide across the ground, dodging enemy attacks and repositioning yourself, or strong attack to throw out a devastating charged punch. Increased range when locked on.

Breathe Fire

Spit a combustible fuel across the torch to breathe flame in a front-sweeping motion.

Bubblebeam

Anchor weapon in earth and use strong attack to launch successive volleys of bubbles from the tip of the hammer.

Caitha's Affliction

Emit a ravenous swarm of insects, inflicting heavy bleed and damage.

Carthus Cunning

Leap into the air and throw four lacerating knives at foes, inflicting 15 Bleed build up for each knife, can be followed up with a light attack to unleash two more knives, or a heavy attack to lunge at foes and pierce defences.

Chain Spin

Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.

Chained Dance

Execute relentless consecutive attacks while tracing a circle in a unique dance of deadly grace.

Champion's Charge

Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack.

Charge (1)

Hold weapon at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Charge (2)

Hold spear at waist and charge at foe. Only, it is important to have good footing.

Chilling Wind

Emit a chilling wind that inflicts heavy frostbite to anything caught within its vicinity.

Ciaran's Dance

Slice into foes with a large spinning motion.

Combustion

Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce.
Causes Fire damage.

Concussive Blows

Execute relentless consecutive attacks while tracing a circle.

Coronal Cascade

Anchor weapon in eart and use strong attack to launch a coronal cascade.

Crabby

Unleash a flurry of strikes, bypassing the foe's guard.

Crescent Blade

Assume a broad stance and fire off crescent moon blades.

Crystal Blade

Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.
Can be used while running or after rolling.

Crystal Shower

Raise the sword aloft to summon a multitude of crystal orbs.
Summon ten crystal orbs that then shoot themselves toward enemies.

Crystalline Storm

Emits crystal explosions around the caster.

Dancer's Grace

Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted.

Darkdrift

Aim carefully, and pierce with a large forward lunge. The unseen blade penetrates straight through shields, for nothing can defend from Darkdrift.

Darkmoon Arrow

Unleash a powerful magical arrow, piercing through all enemies in its path.

Darkmoon Volley

Summon magical arrow hail upon enemies.

Demonic Flare

Briefly cause flame within to flare, and smash it upon earth and foes. Imbues weapon with fire, adding 100 fire damage for 60 seconds.

Demonic Stance

While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Divine Retribution

Summon forth a powerful holy symbol in the wielder's hand.
Causes Physical damage.

Divine Punishment

Call upon Lothric's power and emit a barrage of divine orbs.

Dragon Breath

Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sweeping foes with a frontal exhalation of dragon breath.

Dragon Hunter's Stance

Assume the stance of the Dragon Hunter's, follow up with a light attack for a fierce spinning attack, or heavy attack to slam the pick into the ground with great force.

Dragon Hunter's Wrath

Charge at foes with great wrath, use heavy attack while charging to slam down on top of foes with great force.

Earthen Wrath

Thrust weapon into earth with a prayer to trigger explosive tremors.
Enemies caught in the area of effect are launched upwards.

Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordsmanship.
Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

Ember (4)

Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.

Falling Bolt (1)

Hold axe high in air to gather fierce lightning, and smash ground to whip the bolts to the ground.

Feasting Branch

Use souls to weave a sharp branch to fillet prey. Can be used repeatedly.
When equipping two arms, using the skill alternates between the arms.

Flame Whip

Temporarily coat the whip in fire, the self-same fire as that which consumed the Witch herself, it is said.

Flame Whirlwind

Spin through opponents with abandon, flaming fists outstretched. Using a strong attack while spinning utilizes your momentum to slam the ground with both fists.
The follow-up can be performed after one, two or three spins and launches enemies up.

Fluorescent Flare

Creates a powerful psychedelic flame in the wielders hand.
Causes Physical damage.

Flurry of Fists

Launch into a tornado of consecutive attacks.

Force

Creates a shockwave. While it inflicts little direct damage, this skill propels foes back, staggering them.

Forceful Slash

Lunge at your enemy with a forceful attack that pierces shields, then follow up with a strong attack for a sweeping slash.

Frost Blade

Execute large spinning motion to embue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.

Fury of Manus

Let loose the fury of Manus and beckon various manifestations of his power into this world.

Fry Up

Smash foes with a large spinning motion, and continue spinning to transition into strong attack.

Wind Wall

Call upon unrelenting winds to lunge forward with great force, then follow up with a strong attack to conjure forth a mighty wall of wind.
Knocks back foes and projectiles alike, for nothing can withstand the full force of the wind.

Heide's Fury

Call on the fury of the Way of Blue and charge forward with great wrath, then follow up with a heavy attack to call down lightning onto your foes.

Heide's Judgement

Call on the judgment of the Way of Blue to imbue the lance with Lightning, then lunge forward to pierce enemy defences and launch a bolt of lightning to inflict heavy damage.

Helix Blast

Launch a bolt of pure energy from the tip of the weapon, causes massive damage and staggers nearby foes upon impact.

Hold (1)

Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Hold (2)

Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes.
The series of slashes deflect projectiles.

Holy Arrow

Summon holy arrow that seeks enemies.

Holy Wrath (1)

Assume stance to imbue sword with holy light, and use strong attack to release light together with a great thrust of the weapon.

Homing Crystal Soulmass

Releases a homing soulmass, drawn from the magical properties of the staff.

Homing Soulmass

Releases a homing crystal soulmass, drawn from the crystal properties of the staff.

Hunter's Fury

Leap back with a attack to gain distance then rush back in with a light attack for a swift slash or a heavy attack for a crushing slam.

Hunter's Reaping

Slice into foes with a large spinning motion, then leap out of harm's way and follow with a strong attack.

Hurl Spear

Emulate the practice of the Followers by throwing an illusory spear that assumes temporary form.

Ichimonji

Concentrate and deliver a heavy, one-hit overhead sword strike, follow up with a strong attack for another devastating blow.

Ignite

Briefly ignite flame within, scorching the earth and foes nearby.
The explosion knocks enemies back.

Impact

Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.
Stamina recovery is reduced by 10 per second.

Kindled Charge

Hold spear at waist and charge at foe, and use momentum to transition to a fiery strong attack.

Kindled Flurry

Anchor weapon in earth and use strong attack to launch successive volleys of fire from the tip of the hammer.

Leaping Slash

Perform a forward leaping slash at the opponent's head. When successful, functions as a head shot, inflicting heavy damage.

Lifedrain

Embrace the victim and steal their HP. Can only be used against humans.

Limb Sweep

Sweep foes in a large spinning motion, and utilize momentum to transition into and overhanded strong attack slash.

Lion Stance

While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a lion's roar.

Lockout

Get a stalwart defense, and shield bash, or strong attack for a heave that holds shields to block nearly all damage.

Molten Perseverance

Anchor weapon in earth to temporarily boost Poise, and use strong attack to repeatedly stab earth to trigger molten explosions.

Moonlight Vortex

Draw sword back and thrust to unleash torrential moonlight.

Moonlight Wave

Fires moonlight wave that pierces enemies.

Nashandra's Avarice

Conjure forth the remnants of the accursed queen's power in the form of four black fire mines that deal damage and 40 Curse build up.

Neck Swipe

This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Onislayer

Leap forward and slash mercilessly with both blades, cutting open foes.

Pestilent Mist

Expel pestilent mist from the tip of the staff, dealing 0.2% damage and 10 Curse build up per tick.

Pharis Triple-Shot

Swiftly nocks three arrows with finesse after drawing the bow, firing them simultaneously.

Pierce

Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Pierce Earth

Fire a greatarrow with a burst of strength and a prayer that violently shakes its target and explodes on impact.

Poison Spores

Expel noxious spores from the formless, parasitical things that inhabit the staff.

Primordial Flame

Summon flame that builds, then explodes.

Prying Wedge

A chain attack that wedges below foes and swings upward, breaking their guard. Strong attack can be used to follow up the onslaught with a fatal blow.

Puncture

Pull the arrow even further back for a more powerful shot that can also pierce shields.

Puncturing Arrow

Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.

Punish the Dead

Cause nearby dead to explode and harm enemies.

Punitive Flame

Punish foes with a flame that blankets the ground.
Damage inflicted by the weapon itself when performing skill is not affected.

Quake

Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.

Quelaag's Fury

Thrust sword into to earth, releasing untamed chaos. Once it has landed the chaos fire lingers.

Quill Dart

Simultaneously throw temporarily substantial illusions of the four thin-edged blades wielded in the left hand.
A follow-up strong attack lets you lunge forward with the rapier.

Rapid Fire

Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.

Raptor Flurry

Spread right and left talons like a broad set of wings and launch into a tornado of consecutive attacks.

Repeat Fire

Assume stance to activate repeat firing mechanism, and repeat fire with normal and strong attacks.

Black Hand's Cunning

Dodge with the skill of the Black Hand while launching an arrow at foes, then follow-up with a strong attack that ignore shield.

Ricard's Lunge and Press

Assume a quick stance, lunge forward, and execute a stunning chain attack. Sustain offensive with a strong attack.

Righteous Rush

Rush into enemies with righteous fury, then follow up with a normal attack to shatter a foes guard from bellow, or a strong attack to slam them into the ground.

Righteous Slam

Thrust hammer into the ground with great force, then follow up with a strong attack to slam the hammer into the ground with righteous fury, unleashing a great blast of divine energy.
Can be followed up with yet another strong attack for more devastation, for none can withstand the power of the gods, nor those who steadfastly follow them.

Rune Stance

While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a magical explosion.

Sacred Lothric Light

Assume stance to imbue sword with sacred light, and use strong attack to release light together with a great thrust of the sword.

Scorpion Sting

Thrust forward with lethal precision to inject foes with deadly poison, piercing through shields and inflicting damage directly. Also leaves behind a lingering cloud of poison.

Serpentine Orbs

Summon 5 serpentine orbs as homing soulmasses.

Sever

Hold the giant blade with both hands and slash repeatedly at foe's feet.
The strong attack button must be held to continue slashing. Normal attack ends the attack with a leap.

Sharpen (1)

Sharpening the blade increases HP restored with each succesful hit.
Boosts damage and recovers HP on hit.

Sharpen (2)

Scrape the blade to sharpen and enable a cleaner cut.
Boosts damage.

Shield Bash

Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Shield Splitter

Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Shield Strike

Use shield to attack enemies. Works while equipped in either hand.

Shower of Sunlight

Emits short Heavenly Thunder.

Sinh's Corruption

Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash, unleashing a great blast of poison.
The sheer volume of poison is enough to leave behind a lingering cloud of poison, to further spread the corruption of Sinh.

Soul Barrage

Anchor weapon in eart and use strong attack to launch a soul barrage.

Spew Fire

Anchor staff in earth and use strong attack to spew fire from the tip of the staff.

Spitfire

Anchor weapon in earth and use strong attack to launch successive volleys of fireballs from the tip of the spear.

Spin Bash

Bash foes with a large spinning motion. and utilize momentum to transition into an overhanded strong attack smash.

Spin Slash (1)

Slice into foes with a large spinning motion, and follow with a strong attack for a spinning vertical-slash.

Spin Slash (2)

Slice into foes with a large spinning motion, and use strong attack to lengthen attack and end with a double-bladed thrust.

Spin Slash (3)

Slice into foes with a large spinning motion, and follow with a strong attack for a spinning vertical-slash. Vertical Curved Greatsword variant.

Spin Slash (4)

Slice into foes with a large spinning motion, and follow with a strong attack for a spinning vertical-slash. Horizontal Curved Greatsword variant.

Spin Slash (5)

Spin to stoke a fierce chaos flame, and use momentum to transition into a spinning strong attack, creating an evanescent lava chamber.

Spin Slash (6)

Slice into foes with a large spinning motion, and continue spinning to transition into a powerful thrust attack.

Spin Sweep

Sweep foes in a large spinning motion, and utilize momentum to transition into and overhanded strong attack slash.

Stance (1)

While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
During the stance R2 attack, Poise is greatly increased and incoming damage absorption is reduced by up to 50%.

Stance (2)

While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
During the stance R2 attack, Poise is greatly increased and incoming damage absorption is reduced by up to 50%.

Stance (3)

From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.

Stance (4)

While in stance, use normal attack to spinning slash, and a strong attack to parry.

Stance (5)

While in stance, use normal attack to lunge at foes with a crushing downward slam, or strong attack that can strike through shields with a great thrust.

Stance (6)

While in stance, use normal attack to break a foe's guard with an upward thrust, and strong attack to charge at foe.

Stance (7)

While in stance, use normal attack to quickly lunge at enemies with great ferocity and strong attack to swipe upward and tear flesh from bone.

Stomp (1)

Use one's weight to lunge forward with a low stance and increased Poise, and follow with a strong attack for a spinning slash.

Stomp (2)

Use one's weight to lunge forward with a low stance and increased Poise, and follow with a strong attack for an upward slash.

Stomp (3)

Use one's weight to lunge forward with a low stance and increased Poise, and follow with a crushing strong attack.

Stomp (4)

Use one's weight to lunge forward with a low stance and increased Poise, and follow with a strong attack for an upward thrust.

Storm King

Assume stance to imbue sword with storm. Most effective when facing giants.
Yhorm takes 2% HP damage when hit by it.

Tackle

Lunge into a shoulder tackle, pushing back enemies to create distance.

Tornado

Imbue blade with the wrath of storm in a spinning motion, and follow with a string attack to bear that wrath upon foes.

Unleash Dragon (1)

Thrust the weapon to unleash the strength of dragons, similar to an ancient dragon weapon, only with its power tragically faded.
Projects a conical shockwave that knocks enemies back.

Unleash Dragon (2)

Thrust the weapon to unleash the strength of dragons.
Projects a shockwave in a straight line that hit multiple times and knocks enemies back.

Unleash Moonlight

Strike forward with the shield, unleashing a moonlight wave. Targets hit suffer reduced magic absorption by 5% for 8 seconds (stacks).

Vengeful Spirits

Unleash the vengeful spirits of fallen ghru upon nearby foes.

Wrathful Arrow

Arrows shot by large pulls of the bow are enchanted with a wrathful spell that turns them nearly invisible and upon impact creates a powerful shockwave.

Wheel of Fate (1)

Thrust out the wheel and give it a good spin, shredding enemies with the outer lining of spikes.

Whirlwind Fury

A chain attack that wedges below foes and swings upward, breaking their guard. Strong attack can be used to follow up the onslaught with a cross-cut pattern.

Wind Rush

Slash forward with the axe, letting loose a rush of biting wind.

Wind Wheel

Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.
The first portion of of the attack Deflects projectiles.

Wolf Leap

Slice into foes with a large spinning motion, then leap out of harm's way and follow with a strong attack.

Wolf Sword

While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Wrath of the Gods (1)

Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.

Wrath of the Gods (2)

This primal skill of profound fury emits a shockwave that also inflicts damage.

Wretch Earth

Thrust staff into earth to trigger explosive tremors.
Enemies caught in the area of effect are launched upwards.

Yearning

Summon multiple darkened soul sediment spots in vicinity, inflicting Curse.

Self Buff Skills

Aldia's Cruelty

Sharpen the hammer to dissect foes, boosting attack by 30% for 60 seconds, adding 20 Bleed inflict, and enabling unique heavy attacks.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa).

Arcane Ward

Coat oneself in magical energies, boosting Magic absorption by 30% for 60 seconds.

Awakening

Violently flail oneself to trigger an awakening, just as the good Father used the rose himself. Harms flailer but grants immunity to damage for 15 seconds.

Bestial Wrath

Boosts Casting Speed by 50 for 15 seconds. Effect duration can be extended.

Blessing of Rosaria

Wave the staff high in the air to receive the blessing of Rosaria, boosting Luck by 30 for self and those in the vicinity.
Buffs friendly players and friendly NPCs.

Bloodlust

Inflicts 200 bleed damage to the player. Gives +30% damage and +20 Bleed build up for 60 seconds. Also does some damage in front of the player when cast.
Damages enemies that stand close while the blade is swung. The self-buff only affects the damage of Weapons.

Channeler's Boon

Thrust trident into the air, stirring nearby allies into a bloodthirsty frenzy, boosting attack by 15% for 30 seconds. Effect duration can be extended.
Buffs friendly players and friendly NPCs.

Dragon Hunter's Rage

Thrust weapon into the ground to unleash the rage of the Dragon Hunter, enabling unique heavy attacks.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa). Warcry-enabled fully charged strong attacks let you charge forward with increased Poise and stagger enemies that you touch.

Executioner's Torment

Thrust the lance deep into your own body to satiate the twisted lances thirst for blood, boosting attack by 20% for 30 seconds and enabling unique heavy attacks.
Damages enemies that stand close while the blade is swung. The self-buff only affects the damage of Weapons.

Feast Bell

Hold op axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.
The buff adds Bleed build up and HP recovery to attacks.

Forossan Warcry

Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a crushing strong attack.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa).

Galvanize

Temporarily boost stamina regeneration by +30 per second by sheer force of will, or perhaps as a channeling of the original owner's industrial efforts.

Gentle Prayer

Restores 20 HP per second for 5 seconds.
Enables instability frames when performed.

Guiding Light (1)

A candle provides a temporary source of light, boosting spell damage by 10% for 30 seconds.

Guiding Light (2)

A candle provides a temporary source of light which reveals additional guidance and boosts all spell damage by 10% for 60 seconds.

Immolate

Immolate oneself for 15% HP, leaving a trail of fire in your wake for 8 seconds.

Insanity

Go insane! Each stack increases Dark damage by 5%, but cuts HP by 25% and causes 1 HP to be lost per second.

Leydia Enchantment

Coat blade in magical energies, boosting Magic damage by 100 for 60 seconds. Effect duration can be extended.

Lothric War Banner

Wave the flagpole high in the air, like the days of yore, summoning an ethereal war banner that invigorates the attack of those who gather under it.
Buffs friendly players and friendly NPCs.

Moan

Offer a gentle prayer to the shield, causing the woman's face to give out a low moan and attract enemies.

Mushin

Let go of your mind and be one with sword, allowing the cursed blade to take control. Heavy attacks now unleash cursed ancient sword techniques and damage is boosted by 15% for 20 seconds.

Oath of Sunlight

Buffs attacks & damage absorption.
Cancels Tears of Denial.

Pacify

Raise this spear in prayer and silence enemies struck with each strike.
Applies the same effect as Vow of Silence on hit for a short duration.

Perseverance (1)

Anchor weapon in earth to temporarily boost Poise. Damage reduced while activated.

Perseverance (2)

Cross arms in front of body to temporarily boost Poise. Damage reduced while activated.

Phosphorescent Madness

Raise the staff into the sky to unleash primal magic sealed deep within, driving the wielder temporarily insane, enabling flurries of savage heavy attacks and boosting Physical, Magic, Fire, Lightning and Dark damage by 20 for 30 seconds.

Pilgrim's Enchantment

Coat blade in magical energies, boosting Dark damage by 100 for 60 seconds. Effect duration can be extended.

Pray for Favor

Restores 30 HP per second for 5 seconds. Affects caster and those in vicinity.

Seppuku

Cut deep into the belly to unleash maleficent black fire that enwreaths the blade, adding 120 Dark damage and 30 Curse inflicts to attacks for 45 seconds, and enables unique strong attacks.
Damages enemies that stand close while the blade is swung.

Stone Flesh

Raise the shield in silent prayer, turning the user's body into a solid mass of stone for 20 seconds. Effect duration can be extended.

Storm's Fury

Imbue the blade with the fury of a storm, boosting damage by 15% and reducing stamina costs by 20% for 30 seconds, then unleash heavy attacks to bring the wrath of a storm upon your foes.

Velka's Grace

Raise the talisman up to imbue oneself with a sense of haste, increasing the cast speed by 50 for 30 seconds. Effect duration can be extended.

Warcry (1)

Let out a spirited warcry that temporarily boosts attack.
No damage boost. Only 1/3 duration. Reduced stagger effect.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa). Warcry-enabled fully charged strong attacks let you charge forward with increased Poise and stagger enemies that you touch.

Warcry (2)

Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa). Warcry allows you to do a charging multi-hit attack with (great) hammers and greataxes' strong attacks, and a charge forward with an axe's fully charged strong attack.

Warcry (3)

Let out a spirited warcry that temporarily boosts attack, and pierce through shields to inflict direct damage.
Has to be fully charged to completely bypass shield. Counts as weapon buff.
Overrides buffs from resins or spells (and vice versa). Warcry-enabled fully charged strong attacks let you charge forward with increased Poise and stagger enemies that you touch.

Warcry (4)

Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack.
Warcry-enabled fully charged strong attacks let you charge forward with increased Poise and stagger enemies that you touch.

Warcry (5)

The unique warcry of the Millwood Knights entailed a leap straight toward the enemy and a fearsome roar
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa). Warcry-enabled fully charged strong attacks let you charge forward with increased Poise and stagger enemies that you touch.

Offensive Skills with Self Buff

Abyssal Burst

Assume broad stance and unleash an abyssal burst.

Abyssal Fire

Stick weapon into earth and emit abyssal fire. Also, similar to Perseverance, temporarily boosts Poise and reduces damage received.

Archdeacon's Gambit

Slam staff into the ground to briefly awaken it, then fillet with strong attack to trigger a roar, a blessing, or vexation.

Burning Slash

Set the weapon alight, boosting fire attack by 80 for 10 seconds, and slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Burning Rush

Set the weapon alight, boosting fire attack by 80 for 10 seconds, and lunge forward to execute a stunning chain attack. Sustain offensive with strong attack.

Black Dragon's Ire

Embrace the fury of the ancient black dragons and let out a staggering roar that deals damage and increases damage by 20% and stamina recovery by 20 for 15 seconds. Effect duration can be extended.
Damage boost reduced after the first ten seconds.

Call to Stone

Spin to lure stones to the steel hammer, and use strong attack to transition into an earth slam that shatters the stones in a shockwave.
The follow-up knocks enemies down. Attack is boosted while the hammer is stony.

Dragon Roar

Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sending surrounding foes flying with a dragon roar.
Grants Perseverance. Causes air juggle on impact.

Elemental Flow

Raise staff into the air to call upon the wrath of the weapon's crafter, enabling special strong attacks.
Creates an explosion that deals damage to enemies and self when used without enough FP.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa).

Elfriede's Blackflame

Enwreathe blade with blackflame, born of the similarly-hued flame that smolders within her.

Ember (1)

The fading flame momentarily illuminates and launches itself forward.

Ember (2)

Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.

Ember (3)

Thrust the timeworn spear and watch it restore its ancient brilliance and reignite a short-lived flame, whose dull aftermath will carry on.

Endless Winter

Assume the stance of the northwarders. Use normal attack to summon the piercing winds of Eleum Loyce, strong attack to call forth the Ivory King's blade perverted by frostfire, or left attack to unleash an onslaught of soul spears.

Expel Lightning

Charge with staff at waist to enwreathe it with lightning, adding adding 60 Lightning damage for 60 seconds, then release bolts with final thrust.

Falling Bolt (2)

Hold swordspear high in the air to summon fierce lightning that descends upon distant foes.

Flame of Lorian

Lunge forward to transform smolder into flame, and follow with strong attack to launch flame across ground.

Flame of the Great Lord

Stand ready with the timeworn blade as it restores its ancient brilliance. Imbues the blade with 80 Fire damage for 15 seconds. From this stance, transition to normal or strong attack.

Flames of Nahr Alma

Enwreathe blade with blackflame, adding 145 Dark damage for 30 seconds.

Frost

Create a bone-chilling frost with each swing of the greatscythe that causes a temporary frost effect.

Frostweave

Coat weapon and nearby earth with bone-chilling frost.

Gargoyle's Flame

Spin to lure flame to the halberd, boosting attack by 15% for 20 seconds, and use strong attack to transition into an fiery thrust that explodes fervently.

Holy Wrath (2)

Stick weapon into earth and emit a powerful shockwave.

Inner Turmoil

Cross arms in front of the body to temporarily boost poise and emit dark manifestations of pain. Damage reduced while activated.

Ivory King's Valor

Leap backwards with a great slash and imbue weapon with Frostfire, giving it 80 Fire damage for 30 seconds, then follow up with a light attack to unleash a powerful beam of ice and light, or a heavy attack that chained into a mighty spinning-slash.

Lightning Charge

Charge with spear at waist to enwreathe it with lightning, adding adding 60 Lightning damage for 60 seconds, then release bolts with final thrust.

Lightning Stance

While in stance, use normal attack to break a foe's guard with an upward thrust, and strong attack to charge at foe. Both attack imbues weapon, adding 60 Lightning damage for 60 seconds.

Lightning Stomp

Use one's weight to lunge forward with a low stance and increased Poise, and follow with a crushing attack to imbue weapon with lightning, adding 100 Lightning damage for 15 seconds. Effect duration can be extended.

Mad King's Folly

Slam malformed corpse into the ground to briefly awaken it, then fillet with strong attack to trigger a roar, a blessing, or vexation.

Morne's Rage

Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts Poise and reduces damage received.

Nadalia's Wrath

Unleash the twisted power of Nadalia locked deep within Raime's blades, spewing blades of pure chaotic energy at foes, and follow up with a heavy attack for a burst of Nadalia's twisted flames. Adds 80 fire and dark damage for 45 seconds.

Profaned Flame

Temporarily summon the Profaned Flame. Lunge forward and use strong attack to enshroud blade in flame.

Raime's Fury

Thrust weapon into the ground to unleash wrathful flames and empower the mighty slab, adding 80 fire and dark damage for 45 seconds. Temporary poise boost and damage reduction when activated..

Sacred Light and Flame

While in stance, use normal attack to cast Sacred Lothric Light, and strong attack to cast Flame of Lorian.

Sanguine Wrath

Thrust the hammer into the ground to unleash a torrent of your own blood that damages nearby enemies and causes them to bleed profusely, this also boosts damage by 30% and 20 Bleed inflict for 60 seconds.

Silver Knight's Grace

Dash backwards with a sweeping attack that imbues the weapon with 60 Lightning Damage for 60 seconds, then follow up with a light attack for a strong thrust or a heavy attack for a powerful slam.

Smelter's Fury

Lunge forward to transform smolder into flame, and follow with strong attack to launch flame across ground.

Smouldering Flame

The smouldering flame momentarily illuminates and launches itself forward.

Spark

Unleash latent lightning to add 100 Lightning damage for 30 seconds and enable a special consecutive strong attack.

Stance of Judgment

Assume stance to unleash the Pontiff's twisted magic, adding 80 Magic damage for 10 seconds. Use a normal attack for a lunging thrust that shoots a twisted soul spear, and a strong attack to emit a wave of twisted energy.
During the stance R1 attack, Poise is greatly increased and incoming damage absorption is reduced by up to 50%. Stance R2 has Poise.

Undead Wrath

Stick weapon into earth and emit deep shockwave. Also, similar to Perseverance, temporarily boosts Poise and reduces damage received.

Vestiges of Aldia

Perform a cross-cutting slice, imbuing weapon with the scholar's flame and adding 145 Dark damage for 30 seconds. Follow with normal attack to hold spears at waist and charge at foe, or strong attack to leap forward and unleash the agony of Aldia's tortured undead.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa).

Warcry of the Abyss

Channel the dormant wrath of the Four Knights, imbuing weapon with black flames and adding 150 Dark damage for 20 seconds. Use strong attacks to unleash the powers of the abyss.
Creates an explosion that deals damage to enemies and self when used without enough FP.
Counts as weapon buff. Overrides buffs from resins or spells (and vice versa).

Wheel of Fate (2)

Thrust out the wheel and give it a good spin, bludgeoning enemies with its weight. Imbues the spinner with a sense of overwhelming strength for 15 seconds, but harms them in the process. Effect duration can be extended.

Other Skills

Banish

Applies Rapport effect.

Despairing Whisper

Emit forward a potent whisper of despair, inflicting Curse.

Parry

Deflect an attack when timed properly and follow up with a critical hit. Works while equipped in either hand.

Parting Flame

Release store of death echoes to gain a modest dose of Estus.

Quickstep

Instantly step behind or around the side of foes. Especially effective when locked on to target.

Silence

Emit a silencing aura that prevents enemies from casting for 15 seconds.

Spell Cast

Allows spell casting.

Spell Parry

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand. Also deflects spells.
Non-projectile spells cannot be spell parried.

Tranquil Walk of Peace

Raise the sword aloft to cast a tranquil aura, slowing enemy movement and draining their stamina.
Skill has no effect.
Applies a -200 Stamina penalty to enemies.

Twist Light

Distorts light in order to deflect magic.

Weapon Skill

Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Information here is accurate for version 2.15.

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